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Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post questions about game models here, or help out others!
godskin
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by godskin » Sun Jun 02, 2019 4:44 pm

waru1001 wrote:
Sun Jun 02, 2019 4:32 pm
Hi,

not sure if I can ask about sound files here, but this is from Eternal City.

First, I use FSB Extracter to extract sounds from res/sound

Image

But I cannot play it and not sure why...

Image

Example File: https://drive.google.com/open?id=1n5G7V ... say9mIY7ld

Stop stupid used GOM player or Etc player for support .ogg file
very stupid not use googgle

waru1001
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by waru1001 » Mon Jun 03, 2019 4:36 pm

godskin wrote:
Sun Jun 02, 2019 4:44 pm

Stop stupid used GOM player or Etc player for support .ogg file
very stupid not use googgle
Hey godskin.

I will not blame you for being a rude here.

I already try Window's Groove Music, GOM Player, VLC, MPC Player, Foobar 2000 none of them can play the file.

Do you have any player able to play the file attached?

lenovotxwd
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Re: Rebellious Million Arthur Tool + Research

Post by lenovotxwd » Fri Jun 07, 2019 3:44 am

akderebur wrote:
Thu May 23, 2019 1:59 pm
lenovotxwd wrote:
Thu May 23, 2019 1:50 pm
2.Analyize the so lib to find how it work.
The game is program. We can analyize binary to find how it read epkx file.
I will try this way when not busy.
This would make more sense. Of course the encryption can be found and I don't think it will be really hard but I basically have no interest for this game. That is why I didn't bother.

Still it might help with other Netease games so give it a shot :D
Could you release your code of viewer or format spec?
I wanna try to convert it to gltf format in python.

fdtggf
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by fdtggf » Tue Jun 11, 2019 4:18 pm

akderebur,can you update the F7CExtractor? hero.npk and hero_skin.npk can't extract textures

akderebur
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by akderebur » Tue Jun 11, 2019 5:29 pm

fdtggf wrote:
Tue Jun 11, 2019 4:18 pm
hero.npk and hero_skin.npk can't extract textures
I don't have the latest files. Maybe they encrypted the archives now.

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by fdtggf » Wed Jun 12, 2019 8:48 pm

akderebur wrote:
Tue Jun 11, 2019 5:29 pm
fdtggf wrote:
Tue Jun 11, 2019 4:18 pm
hero.npk and hero_skin.npk can't extract textures
I don't have the latest files. Maybe they encrypted the archives now.
I have latest version files,can you take a look?
https://mega.nz/#!oQ4iyawC!dKaqfxo_f5o6 ... cQw6G_GZEg

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by tempaccount555 » Sat Jun 15, 2019 7:54 am

Capture.PNG
https://zenhax.com/viewtopic.php?f=17&t=1901
try to use that tool
works for me, and now im just waiting someone to make bms script to extract the npk files
You do not have the required permissions to view the files attached to this post.

waru1001
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by waru1001 » Sat Jun 22, 2019 4:03 pm

hey, tempaccount555! thanks, it's work! :keke:

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by waru1001 » Sat Jun 22, 2019 4:38 pm

Not sure how to fix this

Here's what I have done:
- use F7CExtractor to extract npk to dat files
- browse model using RMA_Upd3 (download from 1st page) to export model to iqe
- convert ktx texture file to png
- Once in Blender. I imported iqe model and map source texture to exported png file. But model texture map seems wrong

Image

(Model: Nuru from Eternal City)

mushishiro
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by mushishiro » Sun Sep 29, 2019 8:19 pm

can this script extract the latest version of onmyoji?

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by mio2610 » Sat Oct 12, 2019 8:07 pm

Hi, I'm having a problem with the .ktx texture files of F7C.
I used bms script to extract the .ktx from .iqe, but then when I used Mali texture compression tool, I kept having the error of "cannot open image file"

The textures are what left in my ripping :[

ThatFlynnster
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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by ThatFlynnster » Sun Oct 13, 2019 4:47 am

:?
I want to extract the models from Identity V. I'm using the Official PC version, and I can't find the correct npk file for it... Also, the viewer you posted isn't working on my PC. pls help meh...

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by douchi » Fri Oct 18, 2019 5:13 pm

If the file name is wrong, can you get the file matching the model name and map name?

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Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

Post by xoLadyCharlotte » Sat Oct 26, 2019 7:28 pm

Any chance someone can reupload RMA Viewer? It's getting blocked because its infected with malware

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Re: Rebellious Million Arthur Tool + Research

Post by puppy7699 » Fri Nov 01, 2019 7:22 pm

Acewell wrote:
Mon Apr 16, 2018 3:11 pm
being from a mobile game is a good chance they're using some type of mobile compression,
you can open the raw data in PVRTextool and test various formats.

edit
now i see this byte pattern in the encrypted headers and it is looking like xor based on the results :D

Code: Select all

7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 
8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 
9A 9B 9C 9D 9E 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9
AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 
BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 
CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 
DA DB DC DD DE DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 
EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9
using that key reveals a ktx format header and first 4 rows of image data

Code: Select all

AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A 01 02 03 04
00 00 00 00 01 00 00 00 00 00 00 00 78 92 00 00
08 19 00 00 00 04 00 00 00 04 00 00 00 00 00 00
00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
00 00 10 00 FF 00 00 00 00 00 00 00 0D 57 B7 62
EE 00 EE 00 FF 00 00 00 00 00 00 00 0D 57 B7 62
EE EE EE EE FF 00 00 00 00 00 00 00 0D 57 B7 62
EE EE EE EE FF 00 00 00 00 00 00 00 0D 57 B7 62


bms script to fix the samples

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get SIZE asize
get NAME basename
string NAME + .ktx
math SIZE - 0x80
filexor "\x7A\x7B\x7C\x7D\x7E\x7F\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA\xAB\xAC\xAD\xAE\xAF\xB0\xB1\xB2\xB3\xB4\xB5\xB6\xB7\xB8\xB9\xBA\xBB\xBC\xBD\xBE\xBF\xC0\xC1\xC2\xC3\xC4\xC5\xC6\xC7\xC8\xC9\xCA\xCB\xCC\xCD\xCE\xCF\xD0\xD1\xD2\xD3\xD4\xD5\xD6\xD7\xD8\xD9\xDA\xDB\xDC\xDD\xDE\xDF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9\xEA\xEB\xEC\xED\xEE\xEF\xF0\xF1\xF2\xF3\xF4\xF5\xF6\xF7\xF8\xF9"
log NAME 0x0 0x80
append
filexor ""
log NAME 0x80 SIZE
00000372.ktx opened and converted to png with "Mali Texture Compression Tool" :D
00000372.png
the original size is actually 1024x1024 i just scaled it down to fit under the max attachment size. :]

hey Acewell BRO ! , i used RMA Viewer( download from first page ) to export .dat to OBJ, OBJ so good. But i used Texture Finder to find texture from dat. file it is a problem . Please help me export texture from .dat file. It 's dat from Onmyoji Classic turn base game. !!!!!!!!! Sorry my English !!!
I hope this Topic still active :((
Image
https://imgur.com/zSjcs0J

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