This format has been broken down to enable mesh & texture extraction. I have compiled available resources & tutorials into one download. Noesis, Hex2Obj, QuickBMS not included.
Mech Wolf (1.0): http://www.mediafire.com/file/0765kr4zj ... f_V1.0.zip
Many, many, many, many Thanks to AceWell, akderebur & shakotay2 for their help in breaking down this format.

Original Post
I'm hoping with the near release of BattleTech, perhaps someone has a place in their heart for MechWarrior models or something. Or at least could for the love of extraction please help?
Shakotay, AceWell, chrrox, anyone? I've been trying for years to get help on this without success. As always, I'm willing to write whatever script need be to translate stuff to a more useable format, but I'm not skilled enough to know how to break everything down without at least being pointed in the correct direction. I'm willing to compensate, games, gift card, etc if there's anyway that knowledge can lead to Blender scripts, a Noesis plugin or even access through Hex2Obj.
Here's a script I wrote to provide the initial offset values and locations of some datablocks, but that is still a far cry from sufficient.
https://www.mediafire.com/file/x0tu8bl2 ... a_V0.5.zip
File Samples: https://www.mediafire.com/file/zc2m2cd2 ... _Files.zip
I figure there is one of two ways to possibly tackle this. The traditional method of reversing it. Here's the documentation on the MGF Format
https://www.mediafire.com/file/n9js8khw ... ources.zip
As best I can tell stuff is stored in a tree format. I've worked with trees & iterables, but not from a hex stand point, so I would still need help with the pattern before creating something recursive to parse it.
The other method might be to make use of the parsers that were already made. I don't work with C, so I don't know the first thing about identifying what's needed for compiling purposes. But if someone thinks that is possible, there is a capability of converting to Radiance, also something that I don't know anything about, but perhaps that would negate the manual processes if capable of converting to something more easily imported.
https://www.mediafire.com/file/n16kouor ... gflib2.zip
Thank you so much to anyone in advance, who can help. I've really been wanting some of MechAssault 2's characters for some art projects, that I've never been able to realize due to missing the models from it.