Unreal engine mesh

Post questions about game models here, or help out others!
Post Reply
babebabe
beginner
Posts: 36
Joined: Fri Jan 06, 2006 5:19 pm

Unreal engine mesh

Post by babebabe » Mon Mar 13, 2006 7:25 pm

Dear all, an question about Unreal engine mesh: So many tool can extract mesh and animation fỉles from Unreal Package, but how to used them? I want to convert mesh into common format, and further more, can I convert them with animation?
Sorry for my terrible english.

Xela
VIP member
VIP member
Posts: 225
Joined: Sun Jul 31, 2005 4:12 am
Been thanked: 1 time

Post by Xela » Mon Mar 13, 2006 11:23 pm

I think this look pretty easy. Not knowing too much about Unreal I searched for tools and I got this:
http://www.planetquake.com/polycount/re ... ools.shtml

Looking thoruhg them by the end I spot that 3ds Max exporters and importers are available. So to answer your question, on the 1st glance you need 3DSMax, but perhaps there are any other plug ins I am not aware which export/import from and to other more freeware 3D programs.

Again , perhaps I should sit put here and let the others more knowledgeable take a lead in replying to your Q.

jasmine
VIP member
VIP member
Posts: 77
Joined: Tue May 10, 2005 6:07 am
Been thanked: 1 time

Post by jasmine » Tue Mar 14, 2006 2:34 am

Milkshape supports many game format conversions and is inexpensive.

http://www.swissquake.ch/chumbalum-soft/

babebabe
beginner
Posts: 36
Joined: Fri Jan 06, 2006 5:19 pm

Post by babebabe » Tue Mar 14, 2006 4:32 am

Thanks all
But my problem is when Unreal combine their mesh (.3d or else) into .u* they have some conversion progress. Then when we extracted .ukx files we recieve .mesh and .meshanimation file. And their format is different, I can't found their format description and tools to show or convert them... Help me pls... :frizzy: :frizzy:

Xela
VIP member
VIP member
Posts: 225
Joined: Sun Jul 31, 2005 4:12 am
Been thanked: 1 time

Post by Xela » Tue Mar 14, 2006 4:55 am

But my problem is when Unreal combine their mesh (.3d or else) into .u* they have some conversion progress.
Let us try to go step by step. This first: what export tool are you using with whicj of the 3D editors (what version of that editor) and what are the formats: ".3d" and ".u*" exactly?

babebabe
beginner
Posts: 36
Joined: Fri Jan 06, 2006 5:19 pm

Post by babebabe » Tue Mar 14, 2006 6:24 am

Let me explain:
Base mesh format of Unreal engine is .3d, when we export from Max/Maya/etc format is .3d
But when we combined them into Unreal package (they are .ukx, .usx, utx...) that file .3d have conversion.
We used Game Extractor or UTPT to extractor .ukx file, that tool only listing .mesh and .meshanimation, .skeleton (or some else) and can extract them.
I think they are is conversion format of .3d
.3d is useable (conversion, render...)
and at last, I wanna convert .mesh, .meshanimation to useable format
Thanks

Xela
VIP member
VIP member
Posts: 225
Joined: Sun Jul 31, 2005 4:12 am
Been thanked: 1 time

Post by Xela » Tue Mar 14, 2006 5:41 pm

Here is I found another link
http://unreal.epicgames.com/Models.htm about modeling for Unreal. Tell me if it is helpful.

I have just installed Unreal on my drive. Imagine I have picked up the Unreal Gold for $ .25 ...yes 25 cents, but it sat in the wrapper until now. So I guess it was waiting for this occasion. I have no idea where I am going here, but together perhaps we wont get lost. So ... are we exporting or importing stuff here?

EDIT:
http://unreal.epicgames.com/Packages.htm
This is the part of the above linked article. It is quite complex and serious, but I bet that your answers are there.

Post Reply