Gangster Vegas 4 - Gameloft - .bdae files

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TaylorMouse
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Re: Gangster Vegas 4 - Gameloft - .bdae files

Post by TaylorMouse » Sat Jun 16, 2018 11:18 am

Oh, no I haven't yet, but doing so now ;)

The first looks an empty site...

The second one is more of the same of what I already had ...

Thnx tho

T.

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Re: Gangster Vegas 4 - Gameloft - .bdae files

Post by Bigchillghost » Sat Jun 16, 2018 11:35 am

TaylorMouse wrote: The first looks an empty site...
That's because the right parentheses is missed in the link.
Check this:
http://wiki.tockdom.com/wiki/BRRES_(File_Format)
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

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TaylorMouse
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Re: Gangster Vegas 4 - Gameloft - .bdae files

Post by TaylorMouse » Sat Jun 16, 2018 1:47 pm

Yeah, ok, that seems to work for the vehicle, but not for a newer format...

T.

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Re: Gangster Vegas 4 - Gameloft - .bdae files

Post by lolbas » Mon Jun 18, 2018 12:55 pm

TaylorMouse wrote:mm... the format is not quite the same for the looks of it...
maybe I should start another topic for Dungeon Hunter Champions bdae files.
If you really gonna start this topic, I'm up to collaborate with you doing RE of the format. BDAE format has different versions that only contain required logic (unsure about this) but versions differ from each other by different size of offset values, sometimes different order of blocks. I've done some good work on working over BDAE v0.0.0.946 (Order & Chaos 2) and while I haven't yet come to meshes faces/vertices/other details, I found sections that relate to audio, material and its properties, packages, nodes, node transaltions, textures - just sections, without "this data means this" since I lack knowledge of what does 3D model actually contains. This things could be mapped to DHC bdae. Should be easier than starting from scratch

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