READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Horizon Zero Dawn

Post questions about game models here, or help out others!
Post Reply
daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Sat Aug 11, 2018 6:11 pm

hardie360 wrote:models/pickups/kojima_assets_not_for_internal_use/shackles"
its not because of Complete edition
this asset is Havok asset, so its not converted with the tool

hardie360
ultra-n00b
Posts: 2
Joined: Sun Jul 29, 2018 8:24 am
Has thanked: 1 time

Re: Horizon Zero Dawn

Post by hardie360 » Thu Aug 16, 2018 10:17 am

daemon1 wrote:
hardie360 wrote:models/pickups/kojima_assets_not_for_internal_use/shackles"
its not because of Complete edition
this asset is Havok asset, so its not converted with the tool
That makes more sense.

Is there actually any reason for Complete Edition files to not work? I've tried extracting a few parts of the scorcher and it seemed to work fine.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Aug 16, 2018 11:05 am

hardie360 wrote:Is there actually any reason for Complete Edition files to not work? I've tried extracting a few parts of the scorcher and it seemed to work fine.
i have no idea
i never tried anything yet

herbalist
ultra-n00b
Posts: 3
Joined: Thu Nov 08, 2018 2:46 pm

Re: Horizon Zero Dawn

Post by herbalist » Thu Nov 08, 2018 2:53 pm

daemon1 wrote:
hardie360 wrote:Is there actually any reason for Complete Edition files to not work? I've tried extracting a few parts of the scorcher and it seemed to work fine.
i have no idea
i never tried anything yet
HZD:CE works, incl. DLC files for the most part, about two dozen files fail to extract.

Is there any reason why the executable is so heavily obfuscated? I want to make some changes to show me which objects fail but it just turns out as gibberish.

Edit: for those still having crashes on start, point it to the packed_pink folder, not the CUSA folder. It tries to load the EBOOT.bin file and crashes.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Nov 08, 2018 4:48 pm

herbalist wrote:Is there any reason why
Yes, there is.
Its because one paid tool author used my research to sell and promote his paid tool.
He did it at least once, with overwatch, maybe more.
Ever since then i never publish any sources.

herbalist
ultra-n00b
Posts: 3
Joined: Thu Nov 08, 2018 2:46 pm

Re: Horizon Zero Dawn

Post by herbalist » Thu Nov 08, 2018 6:38 pm

daemon1 wrote:
herbalist wrote:Is there any reason why
Yes, there is.
Its because one paid tool author used my research to sell and promote his paid tool.
He did it at least once, with overwatch, maybe more.
Ever since then i never publish any sources.
Was that the "3D model converter" guy in the Facepunch thread that didn't understand anything?

In any case, can you give more details whenever a "Failed to find object" error happens?

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Nov 08, 2018 7:11 pm

herbalist wrote:Was that the "3D model converter" guy in the Facepunch thread that didn't understand anything?

In any case, can you give more details whenever a "Failed to find object" error happens?
no that was another one, but you never know, maybe its all the same guy

"Failed to find object" - what is this about?

herbalist
ultra-n00b
Posts: 3
Joined: Thu Nov 08, 2018 2:46 pm

Re: Horizon Zero Dawn

Post by herbalist » Thu Nov 08, 2018 7:57 pm

daemon1 wrote:
herbalist wrote:Was that the "3D model converter" guy in the Facepunch thread that didn't understand anything?

In any case, can you give more details whenever a "Failed to find object" error happens?
no that was another one, but you never know, maybe its all the same guy

"Failed to find object" - what is this about?
I tried exporting all files by just loading the entire res.txt file, it kept saying something like that for 20 or so files but I don't know which.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Nov 08, 2018 8:24 pm

herbalist wrote:I tried exporting all files by just loading the entire res.txt file, it kept saying something like that for 20 or so files but I don't know which.
it can be because these files are not present in the game
or because patch is not supported

iLeonidze
ultra-n00b
Posts: 3
Joined: Fri Apr 05, 2019 7:08 pm
Has thanked: 1 time

Re: Horizon Zero Dawn

Post by iLeonidze » Sun Apr 07, 2019 3:10 pm

Thanks for an amazing job!

I am experiencing difficulty on the "Extracting characters with skeleton" step: after exporting game sources I got lot of .core files. I can extract SMD opening this .core via Horizon executable, but I can't understand what means "place all parts of a character in one folder, and run horizon on all of them". Aloy character files are scattered and it is not clear what exactly to be used. Probably it's because I'm still new to this issue.

I understand that the topic is very outdated, and probably the author put all the files in the far box, but I would be happy to see some example of exporting Aloy model. daemon1, can you? Or may be there some video with the process exists?

Also, I am unable to extract the localization voices. Does anyone have any success with this? I would love to dig further the sources of this game, if the author could share the source code of the tool.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Sun Apr 07, 2019 4:41 pm

hope someone else can help

sxlhyh
ultra-n00b
Posts: 1
Joined: Thu Mar 21, 2019 9:35 am
Has thanked: 3 times

Re: Horizon Zero Dawn

Post by sxlhyh » Mon Apr 08, 2019 11:41 am

hello, daemon1~
i drag resource of the Horizon.exe, but show "System.NullReferenceException"
.core files name:
models/eco_assets/trees/banana_tree/components/banana_tree_b001_c002_resource
models/eco_assets/trees/weeping_willow/components/weepingwillow_b001_c001_resource
:D
Thanks for your job!

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Apr 18, 2019 5:01 pm

sxlhyh wrote:
Mon Apr 08, 2019 11:41 am
hello, daemon1~
i drag resource of the Horizon.exe, but show "System.NullReferenceException"
.core files name:
models/eco_assets/trees/banana_tree/components/banana_tree_b001_c002_resource
models/eco_assets/trees/weeping_willow/components/weepingwillow_b001_c001_resource
:D
Thanks for your job!
work fine here:
Image

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Thu Apr 18, 2019 7:29 pm

Animation tool is finally finished!

It will be posted here after some testing

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1920
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 50 times
Been thanked: 1470 times

Re: Horizon Zero Dawn

Post by daemon1 » Sat Apr 20, 2019 8:23 pm

Updated tool with animation support and support for all textures export.

To extract animations:

1. Extract animation manager (with /e command)

animation managers can be found in models/animation_managers/characters/

2. Extract skeleton. You can use animation skeleton or mesh skeleton

read how to get mesh skeletons in the first post

animation skeletons are in template files:
- for robots its in entities/characters/robots/templates/archetypes/
- for animals - in entities/animals/
- for humans - entities/characters/components/humanoidragdollcomponents
(humanoidragdollcomponents has 2 skeletons with same name for male, female & child)

3. Extract animations from animation manager

drop animation manager onto the tool, this will extract all animations into "anim" folder
getting proper animation names will be supported later.

4. Convert animations. There are 2 options:

a) Horizon [animation] [animskel]

This will extract animation with skeleton in rest pose and make proper SMD file.

b) Horizon [animation] or just drop animation (.morpheme) file onto the tool

This will extract only animation. This option will allow you to merge all animations into one file. To make proper SMD, you'll have to copypaste the skeleton from animation skeleton SMD or mesh skeleton SMD to the beginning of the animation SMD file.

======================================
Notes:

- most ingame animations are morpheme, and can be extracted with this tool
- some ingame animations and all cutscenes are in decima engine anim format, and can't be converted
- some animations are additive, they cannot be extracted properly
- the only non-supported robot is scout (watcher), will be fixed soon
You do not have the required permissions to view the files attached to this post.

Post Reply