Horizon Zero Dawn

Post questions about game models here, or help out others!
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Re: Horizon Zero Dawn

Post by Bladers » Fri May 18, 2018 7:04 pm

daemon1 wrote:Ok here we go, animations are working ;)

https://youtu.be/jWPuixyQLmc
Can you do the same for quantum break? would pay you if you could...

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Re: Horizon Zero Dawn

Post by Bladers » Fri May 18, 2018 7:19 pm

daemon1 wrote:
UberBlack wrote:Are you also going to support Shadow Fall along with Horizon?
Are there other games that your support might work on?
you're only interested in animations ?
same here. If i can get animations to Horizon then i can recreate it... Either that or Quantum Break.
daemon1 wrote:Animation tool is still in progress. (not published)
When do you plan on releasing the tool?

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Re: Horizon Zero Dawn

Post by daemon1 » Fri May 18, 2018 7:35 pm

what do you mean "recreate it" ?

Quantum Break is using morpheme, so must be easy to extract.

But i'm not working on it now, have to finish other projects
also i'm not accepting payments

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Re: Horizon Zero Dawn

Post by Bladers » Fri May 18, 2018 7:52 pm

daemon1 wrote:what do you mean "recreate it" ?
I mean just that. recreating specific missions using Unreal engine 4. I already have all the models and textures for Quantum break. I have been waiting to get the animations so i can recreate parts of the game with equal or superior graphical fidelity (UE4). Think about a multiplayer online version of quantum break awesome powers. That's are what i'm aiming for.

The way i see it, recreating games does more to help me enhance my gaming development skills. Its good practice and good hobby just as game RE improves your reverse engineering skills as a whole.
daemon1 wrote: Quantum Break is using morpheme, so must be easy to extract.

But i'm not working on it now, have to finish other projects
also i'm not accepting payments
Not payments. But If you can get it done, i will definitely donate to you.
Its an amazing thing what you are doing. You're breaking new ground.

Whether its quantum break or Horizon, it doesn't matter. They are two great visually acclaimed games that i would love to recreate.

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Re: Horizon Zero Dawn

Post by Bladers » Sat May 19, 2018 4:25 am

daemon1 wrote:Quantum Break is using morpheme, so must be easy to extract.
is there a quick way to tell if their implementation of morpheme is different from what you did for bio-shock infinite

viewtopic.php?f=16&t=14970

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Re: Horizon Zero Dawn

Post by daemon1 » Sat May 19, 2018 8:28 am

Bladers wrote:Think about a multiplayer online version of quantum break
When I think about this, first thing I imagine is MS or SONY shutting it down and threatening with lawsuits.
Bladers wrote:Not payments. But If you can get it done, i will definitely donate to you.
Thanks, but I'm not accepting donations either.
I can surely extract animations. Problem is, there are so many things I could do that its hard to choose.

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Re: Horizon Zero Dawn

Post by daemon1 » Sat May 19, 2018 8:29 am

Bladers wrote:is there a quick way to tell if their implementation of morpheme is different from what you did for bio-shock infinite
I bet it will be closer to horizon than to bioshock.
Yes there is a quick way. I need a sample model and a few animations for that.

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Re: Horizon Zero Dawn

Post by Bladers » Sat May 19, 2018 9:33 pm

daemon1 wrote: When I think about this, first thing I imagine is MS or SONY shutting it down and threatening with lawsuits.
The problem is, most people who do stuff like this first create a big hoopla and buzz about it. which in turns generate a whole bunch of following yielding a community. Which ofcourse gets the interested parties involved. By the time the project is in 50% completion, it gets C&D'd like clock work.

What they should have done is kept the whole progress under wraps and announce it close or on the release date and release it (including on torrents.)
You can't C&D anonymous and once its on the net, you can't get rid of it because the internet never forgets!
daemon1 wrote: I can surely extract animations. Problem is, there are so many things I could do that its hard to choose.
I hope i can persuade you.
here is jack's model and animation
http://www.mediafire.com/file/a1ttec294 ... ackjoy.zip


Just being able to remake a mission or even a single cinematic scene to showcase what can be done in UE4 would be amazing.
been waiting 2 years to make use of this.
https://abload.de/img/joyceitrv5.png

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Re: Horizon Zero Dawn

Post by daemon1 » Sun May 20, 2018 5:41 pm

ok i checked animations
its like in between of bioshock & horizon
i can do that, not sure when i will have time
but whats your plan about this?

Image

do you have another model to test, without cloth ?

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Re: Horizon Zero Dawn

Post by Bladers » Sun May 20, 2018 7:34 pm

Cool thats great to hear!

And Yeah I can get you another model that doesn't have animated cloth as soon as I get home. However, I don't think there's a nude model unfortunately or atleast I haven't checked.

Now concerning Jack's jacket. Are you saying that you wouldn't be able to port his animation correctly based on that picture? Or are you wondering about my plans to handle the jacket for proper physics movement in game?

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Re: Horizon Zero Dawn

Post by daemon1 » Sun May 20, 2018 8:19 pm

i could extract animation correctly with this model, but jacket will impede the process of visual checking

i dont necessarily need nude model, there must be some without physics driven meshes

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Re: Horizon Zero Dawn

Post by Bladers » Mon May 21, 2018 6:30 am

http://www.mediafire.com/file/4ug52pbhghogru6/paul.zip

I see, well here's paul's tshirt model and some animations.
Let me know if that's good or not.

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Re: Horizon Zero Dawn

Post by daemon1 » Mon May 21, 2018 4:16 pm

FBX is useless
i need original model and skeleton

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Re: Horizon Zero Dawn

Post by Bladers » Mon May 21, 2018 5:05 pm


daemon1
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Re: Horizon Zero Dawn

Post by daemon1 » Mon May 21, 2018 5:22 pm

ok good

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