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Horizon Zero Dawn

Post questions about game models here, or help out others!
parttimegamer15
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Re: Horizon Zero Dawn

Post by parttimegamer15 » Thu Aug 22, 2019 2:54 pm

Awesome work as usual :-) Thanks for the tools.

Do I need to convert or run the .dds texture files? For the robot models the extracted dds files are working but when I try one of the static mesh I can't see any image data even though the dds file is around 25mb.
Mesh that I extracted is from: models/building_blocks/foundry/door/components/door_b015_c001_resource
The materials txt indicate that texture is in: models/building_blocks/foundry/door/textures/door_b015_set
That set extracts three dds files
door_b015_set00_type_3_dx10
door_b015_set01_type_1_dx10
door_b015_set02_type_132_dx10

However I am not able to get any image data from any of these files. How should I go about extracting textures for static meshes?

Similarly for robot models, for stalker: models/characters/robots/stalker/animation/parts/body
I am extracting textures from: models/characters/robots/stalker/textures/revision/stalker_set
Which gives me:
stalker_set00_type_3_dx10
stalker_set01_type_1
stalker_set02_type_132_dx10
Out of the above, _type_1 is fine (diffuse ma). However the other two files are not readable :-( Assume these are the normal and metal/roughness map?

nightwolf1982
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Re: Horizon Zero Dawn

Post by nightwolf1982 » Fri Aug 23, 2019 12:46 am

Files that end with 'dx10' are encoded in a newer dds format that for some reason hasn't been widely implemented in image editing software (like GIMP). The only option is to convert these files using a program like Noesis (which CAN open newer dds formats), or get the Photoshop plugin.

parttimegamer15
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Re: Horizon Zero Dawn

Post by parttimegamer15 » Fri Aug 23, 2019 8:25 am

Thanks! I can extract those dds images using Noesis.
nightwolf1982 wrote:
Fri Aug 23, 2019 12:46 am
Files that end with 'dx10' are encoded in a newer dds format that for some reason hasn't been widely implemented in image editing software (like GIMP). The only option is to convert these files using a program like Noesis (which CAN open newer dds formats), or get the Photoshop plugin.

parttimegamer15
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Re: Horizon Zero Dawn

Post by parttimegamer15 » Thu Sep 05, 2019 10:11 am

1. you need to place the tool in your "packed_pink" horizon folder, or better, i recommend using included ini file (just change your folder). If you use this INI - you can use the tool from any folder.

can anyone please share this .ini file?

iLeonidze
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Re: Horizon Zero Dawn

Post by iLeonidze » Fri Sep 06, 2019 7:30 am

parttimegamer15 wrote:
Thu Sep 05, 2019 10:11 am
1. you need to place the tool in your "packed_pink" horizon folder, or better, i recommend using included ini file (just change your folder). If you use this INI - you can use the tool from any folder.

can anyone please share this .ini file?
This file included in archive attached to first post in topic

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