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Killzone Shadow fall
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Killzone Shadow fall
I managed to access the contents of pkg files
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
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Re: Killzone Shadow fall
Well, what about the textures?
I'll try to get the models myself
Another couple of questions
- PS4 uses an inverted byte order?
-When I unpack the core using quickbms, I get one large file.
At first glance, it is several of joined files - as in a container without compression. They can somehow be divided (so it's easier to analyze them)?
I'll try to get the models myself
Another couple of questions
- PS4 uses an inverted byte order?
-When I unpack the core using quickbms, I get one large file.
At first glance, it is several of joined files - as in a container without compression. They can somehow be divided (so it's easier to analyze them)?
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Re: Killzone Shadow fall
Killzone Shadow fall tool
Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.
Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages
There are some unsupported texture types (RGBA, 1-channel grey etc...)

Tool can also extract static meshes and level geometry:

Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.
Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages
There are some unsupported texture types (RGBA, 1-channel grey etc...)

Tool can also extract static meshes and level geometry:

You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Wed Mar 14, 2018 8:23 pm, edited 3 times in total.
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Re: Killzone Shadow fall
erik945 wrote:I managed to access the contents of pkg files
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
I did try to extract the .core files using the latest version of Quickbms with the following script, but I have got always an error message.
http://aluigi.altervista.org/bms/killzone.bms
You do not have the required permissions to view the files attached to this post.
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Re: Killzone Shadow fall
That script is for Killzone Liberation, the psp game. Use this for the Shadow Fall files : viewtopic.php?p=125936#p125936Karpati wrote: I did try to extract the .core files using the latest version of Quickbms with the following script, but I have got always an error message.
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- M-M-M-Monster veteran
- Posts: 1924
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 50 times
- Been thanked: 1479 times