What's new
- Added support for maps. There are still couple of problematic SAO maps, Secret of Mana maps seem to be fine.
- Fixed some problems with the IQE export
- Improved model preview
Maps from SAO :

Maps from Secret of Mana :







Yea, I already mentioned that on the previous page :Fallenleader wrote:I can readily extract meshes with some success, but textures are not read.
akderebur wrote:Acewell already released a script for the textures on zenhax : http://zenhax.com/viewtopic.php?f=7&t=7644
Interesting, I think the skeleton was working before. Maybe I broke it when I released the update for the maps. I am not doing any tests with Hollow Fragment files. I will see if I can add proper support for Hollow Fragment, when I have the time.Fallenleader wrote: Meshes export with no bones, which is fine since I can add my own rigs.

Bones are fine actually.Fallenleader wrote:I don't mind, and no bones is no big deal for my particular case

No proper names for the bones unfortunately, they will be numbered.Fallenleader wrote:though it would be a nice addition as long as they can get exported with a sane naming scheme for rigging and animation purposes, also assuming they don't export in a borked manor
I have no plans for adding animation support atm. Maybe in the future.Fallenleader wrote: I will be providing the animation data as well. Hopefully this is useful, and the ability to export it would be a massively appreciated bonus to boot.




hey thank you for getting back to me so quick. OKAY so I FINALLY got it to work. but not with Acewells script. I had to use OFS3 tools I finally got them to unpack.akderebur wrote:If I remember correctly the game had both ofs3 and crilayla compression. You are probably having a problem with one of the decompression steps.
Acewell's script should work after yoh decompress properly.

the title of the script gives you all the hints on usageXr79 wrote:I can not for the life of me get the texturest o extract or convert with any script,mod or program out there. and I'm really good and doing stuff like this.... no matter what I do I can't get the extension to add to the file....WHen I try to add the Phyre ext to the file I get unexpected extension, osf3 expected RYHP. acewell did a wonderful job putting out a script for use, but gave no instruction how or what files to use it on.