Dead or Alive Xtreme 3

Post questions about game models here, or help out others!
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Darko
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Dead or Alive Xtreme 3

Post by Darko » Sun Feb 18, 2018 3:38 am

Files can be unpacked by anyone rightnow, I'm leaving some samples:

http://www.mediafire.com/file/4kz429szij63v4z/HTM.7z

Tools used for extracting:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/
https://filetrip.net/ps3-downloads/tool ... 25178.html

If someone wants both psacrs, send me a PM.
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Darko
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Re: Dead or Alive Xtreme 3

Post by Darko » Thu Mar 01, 2018 2:50 am

Info about blender script and noesis texture plugin here:

http://zenhax.com/viewtopic.php?f=5&t=7434
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zaykho
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Re: Dead or Alive Xtreme 3

Post by zaykho » Mon Mar 05, 2018 2:19 am

YES finally !

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Re: Dead or Alive Xtreme 3

Post by drywater » Tue Mar 13, 2018 2:37 am

Which version of the game are you using Darko? Japanese only or the subtitled international release?

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Re: Dead or Alive Xtreme 3

Post by Darko » Tue Mar 13, 2018 4:19 am

I think the subtitled one.
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Re: Dead or Alive Xtreme 3

Post by Nihyaku » Sat Mar 31, 2018 7:49 pm

Hello! :)
Thank you very much for the info. I managed to unpack some files: they load correctly in blender, but I'm having some issues with the textures (I copied the Noesis python script in the python folder). Whenever I try to load a model in Noesis, the following message pops up: "TMCL file not found". I can't export the file either. I checked the folder and there is a *.tmcl file along with a *.tmc file.
What am I doing wrong? I couldnt' find a proper answer. Sorry for asking, but I'm a noob.
Thank you.

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Re: Dead or Alive Xtreme 3

Post by Casedey » Sat Mar 31, 2018 8:08 pm

You have to remove any previous .tmc script from the noesis folder for example the PC version.

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Re: Dead or Alive Xtreme 3

Post by Nihyaku » Sat Mar 31, 2018 8:59 pm

Casedey wrote:You have to remove any previous .tmc script from the noesis folder for example the PC version.
It worked!!
Many thanks for your prompt reply! *(^o^)*

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