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Neverwinter (MMO)

Post questions about game models here, or help out others!
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Neverwinter (MMO)

Post by thenxtone » Wed Feb 07, 2018 3:53 pm

Hello, I've been attempting to the .mset files from Neverwinter to a readable 3d format without much success. I used a tool created by one of the members here to extract the data from the original .hogg file so I figured I'd come here to ask for help.

It's the same file format as in Star Trek Online if that helps. Has anyone been able to convert the .mset files before? I can upload a sample .mset file if anyone wants one.

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Re: Neverwinter (MMO)

Post by shakotay2 » Mon Feb 12, 2018 6:01 pm

you'll need Visual Studio (express) to compile this C# project.
(I'd suggest VS 2017; can't try it atm.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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Re: Neverwinter (MMO)

Post by TokiChan » Thu Apr 18, 2019 5:22 pm

Any progress with unpacking Neverwinter Online?
I need some models from this
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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