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Senran Kagura: New Link (.BUM) help 3d models

Post questions about game models here, or help out others!
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aoba200941
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Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Wed Jan 24, 2018 7:12 am

(: hello everyone I would love if you could help with my problem (:

Image
pl19_mdl.zip
:D Thank you so much for all your help :D
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aoba200941
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Wed Jan 24, 2018 8:01 pm

:owned2: extrange this model with ninja ripper but how to get the original bones


any comment would be very helpful :wink:
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ramenraisin
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by ramenraisin » Wed Feb 28, 2018 10:06 pm

I tried to load the models with the same plugin from this thread viewtopic.php?f=16&t=16034 but they just crash noesis. No idea how to go about getting them otherwise. Would be helpful to me if you could dump those .obj you extracted but that's on you.

b59943201
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by b59943201 » Wed Mar 28, 2018 5:54 am

Excuse me aoba200941,

Can you tell me how to make .BUM file to .obj file?

thank you Very much! :blue:

aoba200941
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Tue Apr 24, 2018 8:06 pm

b59943201 wrote:Excuse me aoba200941,

Can you tell me how to make .BUM file to .obj file?

thank you Very much! :blue:



nox player and ninja ripper

since there are no scripts for this game :(
yyyy.png
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aoba200941
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Tue Apr 24, 2018 8:22 pm

ramenraisin wrote:I tried to load the models with the same plugin from this thread viewtopic.php?f=16&t=16034 but they just crash noesis. No idea how to go about getting them otherwise. Would be helpful to me if you could dump those .obj you extracted but that's on you.

https://mega.nz/#!aRkCVDZA!NQASAej4NOTF ... Vb0_62BfOg

akderebur
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by akderebur » Wed Apr 25, 2018 1:08 am

I slightly modified chrrox's script to work with your sample. I don't know if it is reliable though, more samples would be good.

Image

Try it yourself on other files. Don't forget to remove chrrox's script before using this.
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Last edited by akderebur on Wed Apr 25, 2018 12:08 pm, edited 1 time in total.

aoba200941
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Wed Apr 25, 2018 2:05 am

akderebur wrote:I slightly modified chrrox's script to work with your sample. I don't know if it is reliable though, more samples would be good.

Image

Try it yourself on other files. Don't forget to remove chrrox's script before using this.



woow is a great job thank you very much :bravo:

aoba200941
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by aoba200941 » Wed Apr 25, 2018 7:34 am

akderebur wrote:I slightly modified chrrox's script to work with your sample. I don't know if it is reliable though, more samples would be good.

Image

Try it yourself on other files. Don't forget to remove chrrox's script before using this.



https://mega.nz/#!YgAEEbqK!NwscAy9Y-D5e ... EZlUkvZXX8
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akderebur
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by akderebur » Wed Apr 25, 2018 12:09 pm

The problem was that the model didn't have the expected tag for the root bone. I made it so that the first bone will be used as root. I have updated the attachment in my previous post.

Also I have noticed that the actual reason why the original script doesn't work is that there are multiple bones with no parent in these models. The modification I made basically loads the model by skipping other root bones (only loads the first). So don't trust this script at all for getting the skeleton. There is a high chance that the weights will be messed up, but it might work for some. Still it can be easier than ninjaripper for getting static meshes.

I would need to get more invested in this format and improve myself on noesis to make a proper script. Unfortunately I don't have the time and interest for that. I hope this script can help you a bit as it is. Maybe someone can make something proper later.

Arymond
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by Arymond » Wed Sep 26, 2018 1:17 am

How did you get the BUM files i only see LZS's in the Directory.

https://www.dropbox.com/s/r17mogczr26dj ... l.lzs?dl=0

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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by wansf » Sat Jan 19, 2019 5:10 pm

akderebur wrote:The problem was that the model didn't have the expected tag for the root bone. I made it so that the first bone will be used as root. I have updated the attachment in my previous post.

Also I have noticed that the actual reason why the original script doesn't work is that there are multiple bones with no parent in these models. The modification I made basically loads the model by skipping other root bones (only loads the first). So don't trust this script at all for getting the skeleton. There is a high chance that the weights will be messed up, but it might work for some. Still it can be easier than ninjaripper for getting static meshes.

I would need to get more invested in this format and improve myself on noesis to make a proper script. Unfortunately I don't have the time and interest for that. I hope this script can help you a bit as it is. Maybe someone can make something proper later.
i use ur noesis script to export model but somehow the UVs are totally fked up , is that my problem or their protection method?
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wansf
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by wansf » Sat Jan 19, 2019 5:10 pm

2spooky4me

@Arymond , u need to use quickbms lzs script first
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DarkElfNinja
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Re: Senran Kagura: New Link (.BUM) help 3d models

Post by DarkElfNinja » Mon Jun 03, 2019 10:41 pm

wansf wrote:
Sat Jan 19, 2019 5:10 pm
i use ur noesis script to export model but somehow the UVs are totally fked up , is that my problem or their protection method?
I'm having the same problem. After using the QuickBMS LZS script to extract the LZS and then exporting the BUM file to OBJ in Noesis, the UVs are completely busted. It appears that the models have at least 2 UVs (or more) and either Noesis or the LZS script is merging them into one UV. I can't tell which is the culprit since I'm really rusty at this type of thing. Has anyone managed to solve this problem? :?:

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