Injustice 2 (PC)

Post questions about game models here, or help out others!
Lord Kiri
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Re: Injustice 2 (PC)

Post by Lord Kiri » Thu Aug 16, 2018 4:08 pm

daemon1 wrote:Experimental version with map export support

Image

This version is fully functional: it exports models and textures (like before), and also maps.
Maps are only exported as ascii. Skeletal mesh instances will be exported as static models. Only one UV pair is exported into map.

Usage:

1. Run the tool on ...._MapAssets file
In addition to usual export, it will creare 2 folders: skeletalmesh.raw & staticmesh.raw, which will be needed for map export.

2. Run the tool on small main map files, such as MET_Exterior
This will read information about all mesh instances on a map, search for them in above mentioned folders, and export 2 map files, separate for static & skeletal meshes. If some meshes will be missing, it will give warning messages. Some meshes may be in other packages. If you need them, extract them and put in the same folder
Ok so when it tells me a file is missing and I find the missing file. Should i run the file that told me a file was missing again?

daemon1
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Re: Injustice 2 (PC)

Post by daemon1 » Thu Aug 16, 2018 4:56 pm

Lord Kiri wrote:Ok so when it tells me a file is missing and I find the missing file. Should i run the file that told me a file was missing again?
if you want the missing meshes, then yes, run it again

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Re: Injustice 2 (PC)

Post by Lord Kiri » Thu Aug 16, 2018 5:46 pm

daemon1 wrote:
Lord Kiri wrote:Ok so when it tells me a file is missing and I find the missing file. Should i run the file that told me a file was missing again?
if you want the missing meshes, then yes, run it again
Is there an easier way to find missing files? Cause right now i have all .xxx files .unp format and thinking about just extracting all which will take a while because to get missing files i will need to run it about 3 times for each files. So for example there are 3 files (a, b, c) I would need to extract a then b then c and then start over. But injustice 2 has a lot of files. I deleted all the ClothAnims.xxx and Shader files cause i dont believe they would have anything in them that i need.

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Re: Injustice 2 (PC)

Post by Lord Kiri » Fri Aug 17, 2018 12:24 am

Lord Kiri wrote:
daemon1 wrote:
Lord Kiri wrote:Ok so when it tells me a file is missing and I find the missing file. Should i run the file that told me a file was missing again?
if you want the missing meshes, then yes, run it again
Is there an easier way to find missing files? Cause right now i have all .xxx files .unp format and thinking about just extracting all which will take a while because to get missing files i will need to run it about 3 times for each files. So for example there are 3 files (a, b, c) I would need to extract a then b then c and then start over. But injustice 2 has a lot of files. I deleted all the ClothAnims.xxx and Shader files cause i dont believe they would have anything in them that i need.
So i extracted every single UNP file 3 times and i still getting missing files. Im trying to get files from BTC_VehicleCave.unp and BTC_VehicleCave_MapAssets.unp. In the map asset files i got the batmobile model but the textures for the wheels are missing. Also the Batbike has no textures which i can find.

daemon1
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Re: Injustice 2 (PC)

Post by daemon1 » Fri Aug 17, 2018 6:47 am

Lord Kiri wrote:So i extracted every single UNP file 3 times
why do you extract every file 3 times? i don't understand

i dont remember is there easy way to find missing meshes, also i never had the full game
i hope you can solve this

Lord Kiri
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Re: Injustice 2 (PC)

Post by Lord Kiri » Fri Aug 17, 2018 5:01 pm

daemon1 wrote:
Lord Kiri wrote:So i extracted every single UNP file 3 times
why do you extract every file 3 times? i don't understand

i dont remember is there easy way to find missing meshes, also i never had the full game
i hope you can solve this
Mr daemon sir. Im uploading the files which are about 600mb to send to you to take a look in .xxx format. However when i extract the unp using the tool. The name list generated shows a bunch of names (things that are in the files im guessing) and it said BTC_VC_Batmobile_Wheels_Color but in the extracted files there is nothing with that name. Also when extracting BTC_VehicleCave it says that its missing BTC_VC_Batmobile_TireA_Sk. I did run into a texture error saying Unsupported Format 3 with other files or something along the lines of this but I dont think thats the problem with extracting the textures. Is it?

Ive also downloaded the game 3 times which takes 2 hours and it takes 8 hours to set up. Cause i thought i was missing files which i was not.

daemon1
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Re: Injustice 2 (PC)

Post by daemon1 » Fri Aug 17, 2018 5:41 pm

Lord Kiri wrote:Im uploading the files which are about 600mb to send to you
sorry i dont have time to look into them now
maybe 1 week or 2 weeks later

so i really hope someone else can help you

Lord Kiri
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Re: Injustice 2 (PC)

Post by Lord Kiri » Fri Aug 17, 2018 8:53 pm

daemon1 wrote:
Lord Kiri wrote:Im uploading the files which are about 600mb to send to you
sorry i dont have time to look into them now
maybe 1 week or 2 weeks later

so i really hope someone else can help you
These are the files https://drive.google.com/file/d/1lNZ4YC ... sp=sharing

A lot of textures are missing and i believe only BTC_VC_BatmobileTireA_Sk is the only mesh missing. If you have 25gb available i can send you all the .xxx files (the ones with models and textures) for you

Im only 17 and school is starting back on the 3rd of september for me but I understand that you are busy and I can wait 1 to 2 weeks

108 BTC_VC_Batbike_Body_Color
109 BTC_VC_Batbike_Body_Norm
10A BTC_VC_Batbike_Body_RMA
10B BTC_VC_Batbike_Body_Sk_Intrct_Mic
10C BTC_VC_Batbike_Emis
10D BTC_VC_Batbike_Emis_Color
10E BTC_VC_Batbike_Emis_Norm
10F BTC_VC_Batbike_Emis_RMA
110 BTC_VC_Batbike_Emis_Sk_Mic
111 BTC_VC_Batbike_Parts_Color
112 BTC_VC_Batbike_Parts_Norm
113 BTC_VC_Batbike_Parts_RMA
114 BTC_VC_Batbike_Parts_Sk_Intrct_Mic
115 BTC_VC_Batbike_Parts_Sk_Mic
119 BTC_VC_Batboat_Emis_Color
11A BTC_VC_Batboat_Emis_Mic
11B BTC_VC_Batboat_Emis_Norm
11C BTC_VC_Batboat_Emis_RMA
135 BTC_VC_Batmobile_Bounce
136 BTC_VC_Batmobile_Emis
137 BTC_VC_Batmobile_Emis_Color
138 BTC_VC_Batmobile_Emis_Norm
139 BTC_VC_Batmobile_Emis_RMA
13A BTC_VC_Batmobile_Emis_Sk_Mic
142 BTC_VC_Batmobile_Tire_St
145 BTC_VC_Batmobile_Wheels
146 BTC_VC_Batmobile_Wheels_Color
147 BTC_VC_Batmobile_Wheels_Mic
148 BTC_VC_Batmobile_Wheels_Norm
149 BTC_VC_Batmobile_Wheels_RMA
14A BTC_VC_Batmobile_Wheels_Sk_Mic

these are the files that are missing for me that im interested in

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Re: Injustice 2 (PC)

Post by Silante » Sat Aug 18, 2018 12:15 am

So I feel like this might be just an idiot move and i'm just missing the obvious answer. So I've been trying to export the models recently, and I can get the SMD files perfectly fine. Though textures are being exported in the oodle file format. When using the B<S script the files do get converted to DDS file format, and even have size to them but when trying to open them they always show up as full white screens and cant open at all.

This is not just the effect of DLC outfits (Currently attempting to get the Justice League Aquaman : AQ_DLCHB) Can anyone think of a reason why the textures wont export right, or have any advice.

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Re: Injustice 2 (PC)

Post by Lord Kiri » Sat Aug 18, 2018 1:13 am

Silante wrote:So I feel like this might be just an idiot move and i'm just missing the obvious answer. So I've been trying to export the models recently, and I can get the SMD files perfectly fine. Though textures are being exported in the oodle file format. When using the B<S script the files do get converted to DDS file format, and even have size to them but when trying to open them they always show up as full white screens and cant open at all.

This is not just the effect of DLC outfits (Currently attempting to get the Justice League Aquaman : AQ_DLCHB) Can anyone think of a reason why the textures wont export right, or have any advice.
Make sure you have photoshop installed and also download and install Intel's dds plugin and open the dds textures with photoshop. You can also use noesis and export the textures as a png or other file format and it will work

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Re: Injustice 2 (PC)

Post by daemon1 » Sat Aug 18, 2018 6:59 am

Lord Kiri wrote:only BTC_VC_BatmobileTireA_Sk is the only mesh missing
are you sure this model is in the game? maybe its just an unfinished part

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Re: Injustice 2 (PC)

Post by Silante » Sat Aug 18, 2018 7:56 am

Lord Kiri wrote:
Silante wrote:So I feel like this might be just an idiot move and i'm just missing the obvious answer. So I've been trying to export the models recently, and I can get the SMD files perfectly fine. Though textures are being exported in the oodle file format. When using the B<S script the files do get converted to DDS file format, and even have size to them but when trying to open them they always show up as full white screens and cant open at all.

This is not just the effect of DLC outfits (Currently attempting to get the Justice League Aquaman : AQ_DLCHB) Can anyone think of a reason why the textures wont export right, or have any advice.
Make sure you have photoshop installed and also download and install Intel's dds plugin and open the dds textures with photoshop. You can also use noesis and export the textures as a png or other file format and it will work
I tried that, even attempted opening in other programs to such as pain.net with a .DDS plug in, and it still shows up the same, unknown file format. I'm attempting to redownload, thinking maybe the files got corrupted, Was wondering if I cant get it figured out if anyone would be able to help in getting the textures.

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Re: Injustice 2 (PC)

Post by Lord Kiri » Sat Aug 18, 2018 3:22 pm

daemon1 wrote:
Lord Kiri wrote:only BTC_VC_BatmobileTireA_Sk is the only mesh missing
are you sure this model is in the game? maybe its just an unfinished part
Well I don't really care about the model. Its the missing textures that I really want.

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Re: Injustice 2 (PC)

Post by Lord Kiri » Sat Aug 18, 2018 3:23 pm

Silante wrote:
Lord Kiri wrote:
Silante wrote:So I feel like this might be just an idiot move and i'm just missing the obvious answer. So I've been trying to export the models recently, and I can get the SMD files perfectly fine. Though textures are being exported in the oodle file format. When using the B<S script the files do get converted to DDS file format, and even have size to them but when trying to open them they always show up as full white screens and cant open at all.

This is not just the effect of DLC outfits (Currently attempting to get the Justice League Aquaman : AQ_DLCHB) Can anyone think of a reason why the textures wont export right, or have any advice.
Make sure you have photoshop installed and also download and install Intel's dds plugin and open the dds textures with photoshop. You can also use noesis and export the textures as a png or other file format and it will work
I tried that, even attempted opening in other programs to such as pain.net with a .DDS plug in, and it still shows up the same, unknown file format. I'm attempting to redownload, thinking maybe the files got corrupted, Was wondering if I cant get it figured out if anyone would be able to help in getting the textures.
make sure you are using INTEL DDS PLUGIN and not NVIDIA DDS PLUGIN

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Re: Injustice 2 (PC)

Post by 73lac » Thu Sep 20, 2018 10:43 am

Problem with the bones / bone weights for facial expressions and animation?

Im trying out the extraction tool for the very first time and here is where im at. I was able to extract the game assets to produce .smd and .ascii file formats for the character from the xxx unp and tfc. I also converted the intel dds file format into the nvidia dds format so my textures would be read by 3ds max. There were a ton of meshes so I matched the based look as close as possible. When I went to go test the facial bones for the characters expressions, while the weights look like they are in the correct positions and weights the entire head of the character moves when moving something simple like the tip of the nose ex. From what I can guess the weights for the face must be messed up or something. Did I do something wrong with the .smd file or should I trying using another program to load the .smd files?

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