Post questions about game models here, or help out others!
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Assasinge
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by Assasinge » Wed Apr 22, 2020 4:32 am
One other thing, the UVs seemed to be messed up on some meshes or incorrect, I'm not sure.
For example this pant texture for Harley simply isn't lining up right no matter what I do, flipping it or scaling it it just doesn't fit. Using normal for reference.
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pepsiguy2
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by pepsiguy2 » Mon Apr 27, 2020 5:02 am
Has anyone had more luck painting textures?
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pepsiguy2
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by pepsiguy2 » Mon Apr 27, 2020 5:02 am
Assasinge wrote: ↑Wed Apr 22, 2020 2:39 am
FredBob12 wrote: ↑Fri Feb 07, 2020 1:33 am
ARRadiation wrote: ↑Thu Aug 29, 2019 9:43 pm
Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
What files do you need? Are we allowed to share them?
After hourss of torment I finally found the solution. NinjaRipper is great at ripping ALL the textures that the game generates in real-time. All baked up and ready to import. This applies to ALL costumes, combinations and colour schemes. You don't have to draw anything manually. Just re-align them a little in PS to fit the uvs and voila.
Use the program in the topic to rip the models, then rip just the textures with Ninja.
Really hope this helps everyone.
For the most part this solution actually does work, kudos however the diffuse or albedo textures are unusually dark for some reason. If I want to port these models to the source engine for sfm or such it won't look good. Any workaround?
This is the method i been using you can just brighten the exposure in PS.
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cobaltbluebengal
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by cobaltbluebengal » Mon Mar 29, 2021 12:44 pm
Hi,
Sorry to drag up an old thread, but I've been trying with the tools provided on page one, but I'm having difficulty. Just to clarify incase I'm missing something:
1) Open QuickBMS and use the "ue3_oodle.BMS" plug in
2) Select the XXX for example I'll just say "AA_Exterior_MapAssets.xxx" as it is the first file in the Assets folder
3) Select a location to extract the contents too.
4) Now it starts doing it's thing, but all I get is a black screen with "oodle error : LZ corruption : bad decode len" numerous times with a closing value of 7876 files detected in 31 seconds, 99% press Enter to close the window
5) In the directory selected to extract to, I then have a unp file as described in the instructions, which is around a 10th of the file size of the xxx file, to which I put on the Injustice2_model.exe program. I then get three txt files and a log file, all of which are 0kb with no data inside...
What am I doing wrong for someone who has only really dabbled with umodel before rather than BMS script?
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cobaltbluebengal
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by cobaltbluebengal » Mon Mar 29, 2021 1:33 pm
Got it,

just updated from a mirror site as for some reason my firewall was going nuts on their website. Managed to export okay, just need to use Neosis and follow the next steps
