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Post questions about game models here, or help out others!
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UncleBARD
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by UncleBARD » Sun Mar 15, 2020 3:56 pm
Hello lads, I'm newbie here and I wanna do some skin mod for DS3 with BloodBorne style.
I'd would be grateful if some good folks could share me the model assets of BloodBorne (Attires, Weapon, NPC, Enemies,...).
Hope to see yours respones soon, lads!

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mono24
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by mono24 » Sun Mar 15, 2020 11:08 pm
Why is everyone keep begging for files ALREADY spread all over internet, literally all lover.
Its not that difficult to do a basic search for the game PKG.
No one is holding them for themselves only.
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kingfisher13
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by kingfisher13 » Thu Apr 09, 2020 2:35 am
Hey Guys, having difficulty using these tools with Sekiro. The tools aren't doing anything. I extracted the files correctly, and dragged and dropped the flver and tpf files onto the model and texture tools, respectively. A window came up for a moment, then went away, and nothing happened. No textures or XPS files appeared.
What's going on with the tool? Does it still work with Sekiro?
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grayfary1991
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by grayfary1991 » Fri Jun 12, 2020 8:41 pm
Hi Guys! Can someone share the game files, I would like to get some. Thanks

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heibaijian
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by heibaijian » Sat Jun 27, 2020 4:13 pm
vrey vrey cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
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thouIPPO
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by thouIPPO » Sat Jul 04, 2020 6:51 pm
When I try to convert large buildings from Dark Souls 3, like the Lothric walls for example, the larger surfaces have broken UVs which cannot be properly textured.
Is this a problem with the converter, or are the models just like that for some reason?
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DeathlikeSilence
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by DeathlikeSilence » Tue Aug 04, 2020 7:28 pm
Does anyone know where I can find the textures (normal maps included) for the boss fog effect? I'm making a Bloodborne-themed Black Ops III zombies map, and I'd like to implement nightmare fog into my level.
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TokiChan
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by TokiChan » Fri Aug 28, 2020 1:26 pm
DeathlikeSilence wrote: ↑Tue Aug 04, 2020 7:28 pm
Does anyone know where I can find the textures (normal maps included) for the boss fog effect? I'm making a Bloodborne-themed Black Ops III zombies map, and I'd like to implement nightmare fog into my level.
I see something like boss fog DDS in main body folder and in first location map folders
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TokiChan
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by TokiChan » Fri Aug 28, 2020 2:25 pm
Soo, what is .onav files in location map archives? Anddolatest BB tools save coordinate files orI must load allthings andplace by hand gizmo?

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GenericName600
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by GenericName600 » Tue Oct 27, 2020 6:06 pm
Hey, I've been trying to use this but when I load the .SMD in Blender the model is all scrunched up. I'm planning on porting and rigging all character models and maps later on from DS1re, DS2 sotfs, DS3, and maybe Demon Souls. I've been looking around for a few days now and haven't been able to find a solution.
I'd appreciate any assistance.
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kotn3l
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by kotn3l » Fri Feb 12, 2021 11:16 pm
Hey guys. Does anyone know the lamp model ID? (The one you light, like the bonfire in dark souls)
Also, the messengers (c9020) don't have any textures? Only the accessories?
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kotn3l
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by kotn3l » Sun Feb 14, 2021 4:52 pm
Also where does one get the textures for environments?
For instance in the m21 folder there are .tpf files, but they're only like 200kb. But there are also .tpfbdt files which are 60-100mb. How do I extract those? Or do I not need them? Where are the texures then for the environment models?
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tktoaster
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by tktoaster » Wed Mar 31, 2021 5:05 pm
Hey, I seem to be having problems with extracting the textures, I'm dragging the tpf files onto the extractor but it doesn't produce any output.
the models are extracting just fine