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Bloodborne

Post questions about game models here, or help out others!
UncleBARD
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Need Bloodborne Model Assets

Post by UncleBARD » Sun Mar 15, 2020 3:56 pm

Hello lads, I'm newbie here and I wanna do some skin mod for DS3 with BloodBorne style.
I'd would be grateful if some good folks could share me the model assets of BloodBorne (Attires, Weapon, NPC, Enemies,...).
Hope to see yours respones soon, lads! :bye:

mono24
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Re: Bloodborne

Post by mono24 » Sun Mar 15, 2020 11:08 pm

Why is everyone keep begging for files ALREADY spread all over internet, literally all lover.
Its not that difficult to do a basic search for the game PKG.
No one is holding them for themselves only.

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kingfisher13
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Re: Bloodborne

Post by kingfisher13 » Thu Apr 09, 2020 2:35 am

Hey Guys, having difficulty using these tools with Sekiro. The tools aren't doing anything. I extracted the files correctly, and dragged and dropped the flver and tpf files onto the model and texture tools, respectively. A window came up for a moment, then went away, and nothing happened. No textures or XPS files appeared.

What's going on with the tool? Does it still work with Sekiro?

grayfary1991
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Re: Bloodborne

Post by grayfary1991 » Fri Jun 12, 2020 8:41 pm

Hi Guys! Can someone share the game files, I would like to get some. Thanks :P

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09williamsad
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Re: Bloodborne

Post by 09williamsad » Sun Jun 21, 2020 4:01 pm

grayfary1991 wrote:
Fri Jun 12, 2020 8:41 pm
Hi Guys! Can someone share the game files, I would like to get some. Thanks :P
I have the models and audio converted in my archive, https://tinyurl.com/09williamsad
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsad

heibaijian
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Re: Bloodborne

Post by heibaijian » Sat Jun 27, 2020 4:13 pm

vrey vrey cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

thouIPPO
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Re: Bloodborne

Post by thouIPPO » Sat Jul 04, 2020 6:51 pm

When I try to convert large buildings from Dark Souls 3, like the Lothric walls for example, the larger surfaces have broken UVs which cannot be properly textured.

Is this a problem with the converter, or are the models just like that for some reason?

DeathlikeSilence
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Re: Bloodborne

Post by DeathlikeSilence » Tue Aug 04, 2020 7:28 pm

Does anyone know where I can find the textures (normal maps included) for the boss fog effect? I'm making a Bloodborne-themed Black Ops III zombies map, and I'd like to implement nightmare fog into my level.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Fri Aug 28, 2020 1:26 pm

DeathlikeSilence wrote:
Tue Aug 04, 2020 7:28 pm
Does anyone know where I can find the textures (normal maps included) for the boss fog effect? I'm making a Bloodborne-themed Black Ops III zombies map, and I'd like to implement nightmare fog into my level.
I see something like boss fog DDS in main body folder and in first location map folders
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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TokiChan
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Re: Bloodborne

Post by TokiChan » Fri Aug 28, 2020 2:25 pm

Soo, what is .onav files in location map archives? Anddolatest BB tools save coordinate files orI must load allthings andplace by hand gizmo? :)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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