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Bloodborne

Post questions about game models here, or help out others!
ebeeer123
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Re: Bloodborne

Post by ebeeer123 » Fri Dec 08, 2017 11:53 pm

daemon1 wrote:I will handle all requests as soon as possible, please be patient.
Could I also get the game files please? Whenever you can of course, there's no rush. Thank you in advance :)

cherry2345
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Re: Bloodborne

Post by cherry2345 » Sat Dec 09, 2017 11:22 am

hello, i'd love to get game files too:) thank you in advance !

daemon1
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Re: Bloodborne

Post by daemon1 » Sat Dec 09, 2017 2:48 pm

Note for people who can't make skeletons working. They are ALMOST correct with only a few rare problems. Most of characters are fully working. If its not working for you, you probably doing something wrong. Take the model and animation skeleton, load them separately and connect in your editor.

Image

Rozekail
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Re: Bloodborne

Post by Rozekail » Sat Dec 09, 2017 9:26 pm

TokiChan wrote:Weapons, weapons, weapons...
Weapon have original right skeleton without bugs! No need fixing any :)
Final 3 weapons https://tokami-fuko.deviantart.com/art/ ... -719101762
If you don't mind, what is the name of the Burial Blade file/folder? I'm trying to get a really close-up look at the inscription/writing on the blade to see how closely it resembles the writing in From Software's new Shadows Die Twice teaser.

Edit: Apologies! I didn't see that you uploaded them! :)

daemon1
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Re: Bloodborne

Post by daemon1 » Sun Dec 10, 2017 12:56 pm

Map objects are converted with texture names, so upon load textures applied automatically:

Image

With bump maps:
Image

daemon1
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Re: Bloodborne

Post by daemon1 » Sun Dec 10, 2017 8:15 pm

All new model and texture tools. I'll save 1st version at 1st post in case of problems with new one.

Image

Whats new:

1. fixed some models crashing (because of japanese names. non-standard chars replaced with "_")
2. map assets support
3. textures applied automatically!
- SMD will have material name and after "/" - only name of first texture which is usually diffuse
- ASCII will have mesh number, material name, and all textures, be that 4 or 14 of them
important note: ASCII and SMD files will have texture names as .TIF and .TGA, so you have to either convert textures to these formats, or do text mass replace .TIF to .DDS in ASCII/SMD because they are text files.
4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
You do not have the required permissions to view the files attached to this post.

ChilliAxe
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Re: Bloodborne

Post by ChilliAxe » Mon Dec 11, 2017 6:46 am

Would also greatly appreciate it if you can PM me the game files. Thanks :)

Qmemavos
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Re: Bloodborne

Post by Qmemavos » Tue Dec 12, 2017 9:21 am

If you can share the games files with me too, it would be very much appreciated.

epikus29
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Re: Bloodborne

Post by epikus29 » Tue Dec 12, 2017 6:24 pm

helllo I'd really appreciate it if you could send me the files!
Also, are you using Blender for fixing the skeletons? I downloaded the Doll's model from deviantart but there's no way for me to fix the weights in 3ds max, I'd like to know where I could do that.

ebeeer123
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Re: Bloodborne

Post by ebeeer123 » Wed Dec 13, 2017 12:23 am

Here's a list I made of what character each 4-digit code refers to. Names are based on the fextralife wiki. Some of the chalice dungeon ones I didn't know so I described them as best as I could. Let me know if there are any errors or improvements to make :)

Code: Select all

0000	--
1000	Scourge Beast
1001	Yahargul Malformed Beast
1008	--
1010	Loran Cleric
1020	Error
1030	Brick Troll
1040	Chime Maiden 1
1050	Chime Maiden 2
1051	Skeletal Puppet
1055	Chime Maiden 3
1059	--
1060	Brainsucker
1070	Unknown, egg
1080	Unknown, Knight dude with shield, halberd, bow
1090	Cloaked beast patient
1091	Beast patient 1
1095	Beast patient 2
1099	--
1100	Giant Rat, maybe creepy ones in DLC just after Ludwig
1110	Patches/nightmare apostle
1111	Patches, no head?
1115	Patches
1119	--
1120	Rotted Corpse
1130	Chalice dungeon humanoid enemy? with spiked mace-like weapon
1135	Chalice dungeon humanoid enemy? with spiked mace-like weapon
1140	Hunting Dog
1150	Keeper's Hunting Dog
1160	Pile of bones and tissue, maybe one reborn part
1170	Carrion crow
1171	Carriow crow, dog head
1179	--
1180	Wandering Madness, small
1190	Wandering Madness, large
1210	Gravekeeper scorpion
1211	5x5 grid of mini scorpions
1212	1 mini scorpion
1220	Cainhurst Gargoyle
1230	Labyrinth mole
1240	Rabid Dog
1241	Rabid Dog, crow head
1247	--
1249	--
1250	Greater Viper Pit
1259	--
1260	Snake Ball
1270	Maneater Boar
1271	Maneater Boar, Mensis
1279	--
1290	Cloaked beast patient
1300	Patches
1400	Rom spiderling
2000	Executioner
2010	Watcher's Gravedigger
2020	Snatcher
2030	Beastly humanoid with mask, crescent shield, halberd
2040	Skeletal pupper
2050	Mad One
2060	Human with sword, kiteshield, helm with spike
2070	?
2080	Chalice dungeon enemy
2090	Blood-starved Beast
2100	Witch of Hemwick/Eye Collector
2110	Garden of Eyes
2120	Shadows of Yarnham
2121	Snake head
2130	Bloodlicker
2139	--
2150	Silver Lady
2160	Keeper of the Old Lords
2170	Vermin Host
2180	Loran Silverbeast
2189	--
2190	Hateful Maggot
2250	Mergo's Attendant
2260	Mergo's Chief Attendant
2300	logarius/cainhurst humanoid
2310	logarius/cainhurst humanoid
2320	Martyr Logarius
2321	Martyr Logarius sword
2330	short hunched humanoid with candlestick
2400	Giant Lost Child
2500	Celestial Emissary small
2501	Celestial Emissary tendrils
2510	Ebrietas
2520	Celestial Larvae
2521	Celestial Larvae small
2525	Celestial Larvae small
2530	Fluorescent flower
2531	Fluorescent flower small
2539	--
2540	Crawler, small
2550	Crawler, large
2559	--
2560	Winter Lantern
2561	--
2570	Celestial Emissary Large
2571	Celestial Emissary Large tendrils
2600	Large Huntsman
2610	Hemwick Grave Woman
2620	
2630	Huntsman
2631	Huntsman
2632	Huntsman
2639	--
2640	Brick Troll
2700	Church Servant
2710	Father Gascoigne, normal form
2711	Father Gascoigne, normal form
2712	Father Gascoigne, normal form
2720	Father Gascoigne, beast form? Not sure, can't open
2730	Chapel Giant
2740	Slime Scholar
2800	chalice dungeon humanoid enemy
2810	chalice dungeon humanoid enemy
2910	chalice dungeon humanoid enemy
3000	chalice dungeon ritekeeper?
3010	Pthumerian undead
3020	Tomb Guardian
3030	Labyrinth Sage
3040	Merciless Watcher
3050	Pthumerian Descendant
3060	Queen Yarnham
3061	--
3100	Cramped Casket
3110	weird human head cloaked body
3111	?
3112	--
3120	Evil Labyrinth Spirit
3130	Undead Giant
5000	Cleric Beast
5010	Watchdog of the Old Lords
5020	Vicar Amelia
5030	Greater Viper Pit
5031	snake
5032	snake
5033	snake
5034	snake
5040	Abhorrent Beast
5045	Abhorrent Beast
5050	Some knight dude
5060	Unknown, some horse with cool fur
5070	The One Reborn
5071	One Reborn dude
5072	--
5080	Darkbeast Paarl
5090	Bloodletting Beast
5100	Rom, The Vacuous Spider
5110	Some cool looking 4-legged beast with lots of fur
5111	--
5120	Amygdala
5130	Master Willem
5131	Sphere
5135	Master Willem
5140	Amygdala
5150	Brain of Mensis
5159	--
5160	Brain of Mensis
5400	Moon Presence
5410	Moon Presence
5420	Moon Presence, odd model
5500	Two-headed winged capra demon beast with scythe, with one head missing
5501	Watchdog of the Old Lords, head with horns 1
5502	Watchdog of the Old Lords, head with horns 2
5510	Mergo's Wet Nurse
5511	Arm with curved blade
5512	Arm with curved blade
5520	Winged capra demon beast with scythe
5521	Head of above
5522	Head of above
7000	Beast=like enemy with shield/dagger and spear/sword
7010	Large furry humanoid beast with 'antlers' wielding an axe
7100	4 barrelled cannon
7110	Carriage to cainhurst
7500	Beast-possessed soul
8000	Unknown, some dude
8010	Large cloaked beast patient?
8020	Mermaid woman, with rotated hips instead of fishtail..
8030	The Doll!
8035	Also the Doll
8040	Gehrman Wheelchair
8045	Gehrman Wheelchair
8050	Gehrman Boss
8060	Micolash
8070	Queen Yarnham
9000	Knight, but with messengers holding a scroll
9010	--
9011	--
9020	Messengers
9030	--
9040	Saw Cleaver, Threaded Cane, Hunter Axe
9050	Hunter Pistol, Blunderbuss
9900	A Knight, Cainhurst?
9910	A flat plane..
9911	More flat planes
9940	Labyrinth Ritekeeper
9941	Labyrinth Ritekeeper
9942	Labyrinth Ritekeeper
9980	Martyr Logarius
9990	Hunter with sword and shield
9991	Hunter with sword and shield
Now to figure out how to get animations working..

ChilliAxe
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Re: Bloodborne

Post by ChilliAxe » Wed Dec 13, 2017 3:18 am

Any tips for applying textures in Blender? I'm pretty new to this but I can't seem to get them to properly align to the model

theEarnestOctopus
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Re: Bloodborne

Post by theEarnestOctopus » Wed Dec 13, 2017 4:01 am

I'd love to get the game files, please and thanks. Looking into possible 3d prints to test out.

JackSparrow420
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Re: Bloodborne

Post by JackSparrow420 » Wed Dec 13, 2017 8:42 am

ebeeer123 wrote:Here's a list I made of what character each 4-digit code refers to.
.....
Now to figure out how to get animations working..
Thanks for the list! Any idea on how to get the .hkx animations working? I have tried to open them in Havok 2014 with no luck. I also tried to convert them to fbx or kf with the hmkcmd tool, but I am pretty sure all of the available tools only work for the Havok 2014 32bit animations, and that these are 64bit. Not really sure what to try next...

mofu314
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Re: Bloodborne

Post by mofu314 » Wed Dec 13, 2017 9:17 am

I'd greatly appreciate it if you could send me the files! I've always wanted to see it.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Wed Dec 13, 2017 11:26 am

Unused hunter 9991 is released, coming Doll with correct skeleton and Mikolash
I no found biggest diffuse for sword and shield, therefore create by myself. Yeah, It not good. Textures for clothes found in Parts folder.
https://tokami-fuko.deviantart.com/art/ ... -719771870
Image
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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