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Bloodborne

Post questions about game models here, or help out others!
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Snapdragons
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Re: Bloodborne

Post by Snapdragons » Thu Oct 25, 2018 5:06 am

Sorry to keep necro-ing this thread, but I finally got the files! And since Havok 2014 64 keeps crashing (I assume it's cause I'm running Windows 10) is the only way to get it working through some alternate way of running win7?

Kizzma
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Re: Bloodborne

Post by Kizzma » Wed Nov 07, 2018 2:34 pm

Hello super new here! After reading through this I'm actually amazed at the amount of effort put through by the community here. It's been going on for a long time! I'm really interested in well....Bloodborne itself, but also all of the other things going on in this thread (the modeling, animations and tools) and was kind of hoping to jump onto this learning effort as well.

If anyone could help me out with directions on where to get the introductory materials I'd be more than willing to show any progress (though I'm an amateur.)

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09williamsad
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Re: Bloodborne

Post by 09williamsad » Tue Nov 20, 2018 10:02 pm

I don't suppose anyone has the files or models still?
Have been trying to find a pkg or dump that has a known password or no password but nothing, even the PSNHAX pkgs have a password that is not multiple zeros or I cannot find the right pkg.

Edit, found one on the PkgLinks reddit.
Last edited by 09williamsad on Sat Nov 24, 2018 9:37 am, edited 1 time in total.
Load of models I ripped/extracted https://mega.nz/#F!LLoByYIY!LEZ9B43WuQZRHsE7aQO5uQ

HeadZonkStudios
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Re: Bloodborne

Post by HeadZonkStudios » Thu Nov 22, 2018 1:34 am

I know this thread has been pretty inactive and you probably don't care for complete noobs asking for stuff, but I'm kinda desperate here.

How do you get the .dcx files? I've got a .pkg file, but I don't know how to extract the .dcx files from it, or if that's even what I'm supposed to do. Could someone please show me how or where to get the .dcx files?

mono24
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Re: Bloodborne

Post by mono24 » Thu Nov 22, 2018 3:16 am

HeadZonkStudios wrote:I've got a .pkg file, but I don't know how to extract the .dcx files from it?
Well that is what happens when someone just doesn't research at all, all info is available already ;).
What you need is the correct PKG, because one downloaded from Sony servers, a legit one, will NOT work, you need a Fake PKG of the game to be able to extract with a couple of tools already in existence, such as Fake_PKG_Generator or PS4PKGViewer By LMAN
Then it will extract all needed files, for you to play with, cool right?
have fun

dibe91
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Re: Bloodborne

Post by dibe91 » Wed Dec 05, 2018 8:07 am

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals

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dropoff
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Re: Bloodborne

Post by dropoff » Thu Dec 06, 2018 8:59 am

dibe91 wrote:Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals
There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf files), but daemon tool works with ps4 ver of ds3. Also if you mean what you posted in other topic as a problem then its suppose to be like that. Try to inverse colors on whole thing or on some channels, swap them around etc. Actually all useful tools for souls games you can find in discord speedsouls server in #modding.

dibe91
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Re: Bloodborne

Post by dibe91 » Sun Dec 09, 2018 6:17 pm

dropoff wrote:
dibe91 wrote:Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals
There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf files), but daemon tool works with ps4 ver of ds3. Also if you mean what you posted in other topic as a problem then its suppose to be like that. Try to inverse colors on whole thing or on some channels, swap them around etc. Actually all useful tools for souls games you can find in discord speedsouls server in #modding.
I already tried with that script but it makes me the same problem. I need correct normals to understand how they are. I would like to try to see if with the ps4 version there is the same problem. is there anyone who could pass me the files?

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Re: Bloodborne

Post by dropoff » Mon Dec 10, 2018 10:22 pm

dibe91 wrote:
dropoff wrote:
dibe91 wrote:Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals
There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf files), but daemon tool works with ps4 ver of ds3. Also if you mean what you posted in other topic as a problem then its suppose to be like that. Try to inverse colors on whole thing or on some channels, swap them around etc. Actually all useful tools for souls games you can find in discord speedsouls server in #modding.
I already tried with that script but it makes me the same problem. I need correct normals to understand how they are. I would like to try to see if with the ps4 version there is the same problem. is there anyone who could pass me the files?
As i said its not a problem, you need to play with color inversion and channels on normal map, its suppose to be like that, they are correct. I will check ps4 files later and write here if they different, but im sure they are not.

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dropoff
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Re: Bloodborne

Post by dropoff » Tue Dec 11, 2018 10:13 am

Yep, ps4 normal maps are same as pc ones.

Golgenziffe
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Re: Bloodborne

Post by Golgenziffe » Fri Jan 25, 2019 7:13 pm

Hello guys! New to this topic
I'm a digital artist and a cosplayer. (Golgenziffe on instagram)
Image

For my new project i want to make a highpoly model of bloodlicker.
Can someone share his model to me? 2130 or c4130 in dlc
No sceleton or animation needed, I just want to use it as propotion refference for my own 3d model.

Thank you!

CyberMeltdown
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Re: Bloodborne

Post by CyberMeltdown » Tue Feb 19, 2019 2:28 pm

hey, guys! sorry to bother anyone, but is it possible if someone could rip all the huntsmen that appear in the start of the game and also the carriages?

https://bloodborne.fandom.com/wiki/Huntsman

mrheadhopper
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Re: Bloodborne

Post by mrheadhopper » Wed Feb 20, 2019 4:19 pm

Hey, sorry to necro thread. Could someone share the game's data files to me? Haven't found any links in thread and it seems like it's all by PM. Would really appreciate it

mono24
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Re: Bloodborne

Post by mono24 » Thu Feb 21, 2019 3:55 am

mrheadhopper wrote:
Wed Feb 20, 2019 4:19 pm
Haven't found any links in thread and it seems like it's all by PM.
Not true, any PS4 game dependable on firmware up to version 5.05/5.07 is already out and extractable, you can get the game files anywhere online.

mrheadhopper
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Re: Bloodborne

Post by mrheadhopper » Mon Feb 25, 2019 8:51 am

mono24 wrote:
Thu Feb 21, 2019 3:55 am
you can get the game files anywhere online.
You're right. I was just hoping to avoid the trouble and just get the data files, since I'm assuming that's what you guys were sharing considering how quick stuff got done. I'd like them for modding stuff into Skyrim if that matters. But nm guess i'll just eat the pkg.

for proof I've already succesfully extracted and ported some files from DS3 using the tools found here (cheers daemon and atvaark) into skyrim
test_1_20190225_04-55-16.jpg
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