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Bloodborne

Post questions about game models here, or help out others!
Crazy31139
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Re: Bloodborne

Post by Crazy31139 » Sun Jan 28, 2018 2:14 pm

Hello Deamon1, could you share game files for me, please?

JackSparrow420
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Re: Bloodborne

Post by JackSparrow420 » Mon Jan 29, 2018 2:25 am

Crazy31139 wrote:Hello Deamon1, could you share game files for me, please?
This guy did not read a single comment before he posted hahaha.

dibe91
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Re: Bloodborne

Post by dibe91 » Tue Jan 30, 2018 9:09 pm

there is a problem with the c2620 model. Blender can not import the .SMD version I tried to convert it but it does not save the skin.

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Re: Bloodborne

Post by JackSparrow420 » Wed Jan 31, 2018 3:57 am

dibe91 wrote:there is a problem with the c2620 model. Blender can not import the .SMD version I tried to convert it but it does not save the skin.
If you download the XPS Tools for Blender you can import the ASCII instead of the broken SMD.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Wed Jan 31, 2018 8:16 pm

JackSparrow420 wrote:
dibe91 wrote:there is a problem with the c2620 model. Blender can not import the .SMD version I tried to convert it but it does not save the skin.
If you download the XPS Tools for Blender you can import the ASCII instead of the broken SMD.
For me XPS tools for blender give broken UV and unlinked bones.. But may be I do wrong :)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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TokiChan
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Re: Bloodborne

Post by TokiChan » Wed Jan 31, 2018 8:46 pm

What I recognise in files (numbers like c4050, -51, -52 - just variations), next files I still no see :)

C4000 - hunter with alot weapons
C4010 - Ctulhu executor
C4020 - patient with capel
C4030 - patient-messenger
C4040 - villager fins
C4050 - villager?
C4060 - villager-shark
C4070 - mermaid
C4080 - fish-dog
C4090 - drowned? hollow/zombie
C4200 - doberman dog
C4110 - hunter?cape man

C4500 - Cleric beast? Ah, burned beast :)
C4520 - MARIA!!!
C4530 - KOS!!!
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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TokiChan
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Re: Bloodborne

Post by TokiChan » Wed Jan 31, 2018 9:45 pm

dibe91 wrote:there is a problem with the c2620 model. Blender can not import the .SMD version I tried to convert it but it does not save the skin.
Here are my c2620 (wheelchair huntsman) conversion - bones is done,I place it, textures not assign, but UV is good:)
https://mega.nz/#!QgwXAQaZ!-4F1A06i74DU ... nAVsOlLOT0
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: Bloodborne

Post by Nezara » Sun Feb 04, 2018 1:47 am

Here is a codex for the CHR DLC files.

c4000 Old Hunter (All weapon variations)
c4010 Nightmare Executioner (Church Cannon)
c4020 Clocktower Patient (With IV)
c4021 Clocktower Patient (hanging from roof)
c4022 Clocktower Patient (Head)
c4023 Clocktower Patient (strapped to a chair)
c4030 Living Failures
c4040 Fishman (Ranged Harpoon)
c4050 Fishman (Staff)
c4051 Fishman (Staff)
c4055 Fishman (Curse)
c4060 Giant Fishman (Anchor)
c4070 Snail Woman (Shell)
c4080 Fish Dog
c4090 Corpse
c4100 Dog
c4110 Generic Hunter
c4120 Clocktower Patient (With IV)
c4130 Bloodlicker
c4140 Beast Patient (Male)
c4150 Clocktower Patient (With IV)
c4160 Clocktower Patient (Head)
c4500 Laurence, the First Vicar
c4510 Ludwig the Accursed / Holy Blade
c4511 Ludwig (head)
c4515 Ludwig (head)
c4022 Lady Maria of the Astral Clocktower
c4530 Kos
c4531 Kos (variation)
c4540 Oprhan of Kos
c4541 Orphan of Kos (Phase 2)
c4542 Orphan of Kos (cutscene, includes organs)
c4550 Orphan of Kos (ghost)
c4560 Orphan of Kos (alpha version?)
Last edited by Nezara on Sun Feb 04, 2018 12:49 pm, edited 1 time in total.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Sun Feb 04, 2018 12:02 pm

Nezara wrote:Here is a codex for the CHR DLC files.

c4000 Old Hunter (All weapon variations)
c4010 Nightmare Executioner (Church Cannon)
c4020 Clocktower Patient (With IV)
c4021 Clocktower Patient (hanging from roof)
c4022 Clocktower Patient (Head)
c4023 Clocktower Patient (strapped to a chair)
c4030 Living Failures
c4040 Fishman (Ranged Harpoon)
c4050 Fishman (Staff)
c4051 Fishman (Staff)
c4055 Fishman (Curse)
c4060 Giant Fishman (Anchor)
c4070 Snail Woman (Shell)
c4080 Fish Dog
c4090 Corpse
c4100 Dog
c4110 Generic Hunter
c4120 Clocktower Patient (With IV)
c4130 Bloodlicker
c4140 Beast Patient (Male)
c4150 Clocktower Patient (With IV)
c4160 Clocktower Patient (Head)
c4500 Laurence, the First Vicar
c4510 Ludwig the Accursed / Holy Blade
c4511 Ludwig (head)
c4515 Ludwig (head)
c4022 Lady Maria of the Astral Clocktower
c4530 Kos
c4531 Kos (variation)
c4540 Oprhan of Kos
c4541 Orphan of Kos (Phase 2)
c4542 Orphan of Kos (cutscene, includes organs)
c4550 Orphan of Kos (ghost)
c4560 Orphan of Kos (alpha version?)
Yay! Great work! :D
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Skykila
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Re: Bloodborne

Post by Skykila » Wed Feb 07, 2018 7:20 pm

Nezara wrote:Here is a codex for the CHR DLC files.
c4022 Lady Maria of the Astral Clocktower
actually, Lady Maria = c4520, not c4022.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Wed Feb 07, 2018 9:50 pm

Skykila wrote:
Nezara wrote:Here is a codex for the CHR DLC files.
c4022 Lady Maria of the Astral Clocktower
actually, Lady Maria = c4520, not c4022.
I write before - Lady Maria is 4520 :)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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TokiChan
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Re: Bloodborne

Post by TokiChan » Fri Feb 09, 2018 11:23 pm

For what need make auto-assign textures tomodel, if that anyway not working and always need assign mesh by mesh?

Someone have auto-loaded textures? I can't,I transformall textures in ,tif and .tga, but Blender and Noesis no read that...
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

dibe91
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Re: Bloodborne

Post by dibe91 » Mon Feb 19, 2018 8:28 am

how does it work for maps? I have to make sure that they are put in the original position

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Re: Bloodborne

Post by daemon1 » Mon Feb 19, 2018 4:41 pm

dibe91 wrote:how does it work for maps? I have to make sure that they are put in the original position
it just extracts meshes. No placing at the original position

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Re: Bloodborne

Post by dibe91 » Mon Feb 19, 2018 6:43 pm

daemon1 wrote:
dibe91 wrote:how does it work for maps? I have to make sure that they are put in the original position
it just extracts meshes. No placing at the original position
this is a problem for me

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