Uncharted 4 (PS4)

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jadeycn
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Re: Uncharted 4 (PS4)

Post by jadeycn » Sat Jun 09, 2018 8:43 am

Um, this question may sound stupid, but what do you do with texture with DX10 format? It can't be viewed with DDS viewer.

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Re: Uncharted 4 (PS4)

Post by Faithfullfaun » Sat Jun 09, 2018 8:56 am

jadeycn wrote:Um, this question may sound stupid, but what do you do with texture with DX10 format? It can't be viewed with DDS viewer.
I use Noesis to open and convert them to TGA

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Re: Uncharted 4 (PS4)

Post by jadeycn » Sat Jun 09, 2018 10:04 am

Faithfullfaun wrote: I use Noesis to open and convert them to TGA
Thank you.

I've been trying to find Samuel Kingsbay model (that brown shirt) but I can't find it anywhere. Has anyone able to find it?

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Re: Uncharted 4 (PS4)

Post by benishandler » Wed Jul 11, 2018 1:24 pm

This is probably a stupid question, but are all textures of the entire game included in the texture dictionary pak files? Because I've used the tool in the first post to extract all of them, and there seem to be textures missing, or textures where I can only find the roughness or blended versions, not the color ones (for example some of Drake's journal notes or the picture of Nathan with Tenzin). Could these be somewhere else, or are they just not included, or am I doing something wrong (I extracted all of the PSARC files from the PKG and then used the tool on the -dict.pak files)

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Re: Uncharted 4 (PS4)

Post by Faithfullfaun » Tue Jul 17, 2018 5:27 pm

I have an issue and i don't know if it's my XNA plugin for Blender

I extracted some maps but for some odd reason i can't import the last part of the map for example

I did "rur-shiva-caves-library" from Lost Legacy
And ASCII from 0-13 imports perfect but number "14" gives me an error and nothing imports

Then i did "dep-traversal-trainline"
And 0-3 imports but not number 4

I can give the files over pm to the person that can test it out on their machine

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Re: Uncharted 4 (PS4)

Post by o0Crofty0o » Tue Jul 17, 2018 9:24 pm

Faithfullfaun wrote:I have an issue and i don't know if it's my XNA plugin for Blender

(...)
You can try an older version of the plugin, the newer ones are not as good.

It might be that you simply run out of memory though as importing all parts at once is pretty heavy.

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Re: Uncharted 4 (PS4)

Post by Faithfullfaun » Wed Jul 18, 2018 1:20 am

o0Crofty0o wrote:
Faithfullfaun wrote:I have an issue and i don't know if it's my XNA plugin for Blender

(...)
You can try an older version of the plugin, the newer ones are not as good.

It might be that you simply run out of memory though as importing all parts at once is pretty heavy.
Well i import them separately, and save each one as .Blend or .FBX, and then i put them all together at the end.
So can't be the memory..
But do you have a link for the older plugin? :D

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Re: Uncharted 4 (PS4)

Post by o0Crofty0o » Wed Jul 18, 2018 9:26 am

Faithfullfaun wrote: Well i import them separately, and save each one as .Blend or .FBX, and then i put them all together at the end.
So can't be the memory..
But do you have a link for the older plugin? :D
Must really be the plugin then. I attached the one I use, where i also changed the default import settings to disable all the things that shouldn't be enabled and/or are pointlessly increasing import time :)
All credits to johnzero7 though.
Source: https://github.com/johnzero7/XNALaraMesh
You do not have the required permissions to view the files attached to this post.

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Re: Uncharted 4 (PS4)

Post by Faithfullfaun » Wed Jul 18, 2018 4:59 pm

o0Crofty0o wrote:
Faithfullfaun wrote: Well i import them separately, and save each one as .Blend or .FBX, and then i put them all together at the end.
So can't be the memory..
But do you have a link for the older plugin? :D
Must really be the plugin then. I attached the one I use, where i also changed the default import settings to disable all the things that shouldn't be enabled and/or are pointlessly increasing import time :)
All credits to johnzero7 though.
Source: https://github.com/johnzero7/XNALaraMesh
Thanks for the plugin!
But i still get the error... :(

Can i send you the file that i'm trying to open to see if you can open it?

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Re: Uncharted 4 (PS4)

Post by o0Crofty0o » Wed Jul 18, 2018 6:05 pm

Faithfullfaun wrote: Thanks for the plugin!
But i still get the error... :(

Can i send you the file that i'm trying to open to see if you can open it?
sure :)

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Re: Uncharted 4 (PS4)

Post by kingfisher13 » Tue Jul 31, 2018 5:55 pm

Hey guys, I'm looking for the level PAK for the Queen's Chambers, the level with all the female sculptures and fountains, can anyone tell me which one it is?

EDIT: Correct me if I'm wrong, but I'm guessing its the Library map. However, I am having difficulty opening the map ascii files... I'm using the latest blender, and the XNALara 1.7.0 plugin Crofty shared. The problem is that when I try to open one of the ASCII files, Blender stops responding, and ends up with the spinning loading wheel. Its been a good 10 minutes, and its still doing that.

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Re: Uncharted 4 (PS4)

Post by daemon1 » Tue Jul 31, 2018 6:17 pm

map files are really big
can easily take 20 minutes to load
you can turn off some plugin options to make it load faster

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Re: Uncharted 4 (PS4)

Post by kingfisher13 » Tue Jul 31, 2018 11:17 pm

Thanks for the info, I waited long enough, and the scene imported. Now I'm having ANOTHER problem.... only one mesh in the first 100 MB of the map is visible, the other 200-so meshes are just points. What the heck is wrong with this?
Game models/characters RULE. Shura, all the way.

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Re: Uncharted 4 (PS4)

Post by daemon1 » Wed Aug 01, 2018 6:55 am

well that means that something is wrong
most probably the source file was extracted incorrectly
i can't say more without files

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Re: Uncharted 4 (PS4)

Post by shingenseiji » Wed Aug 15, 2018 1:44 am

Can someone extract Nathan's Auction Fight skin with his skeleton and share it with me, please? I have no access to the files, so I can't do it myself and I really just want this skin tbh.

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