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[PC] WWE 2K18 import maxscript

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zaramot
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[PC] WWE 2K18 import maxscript

Post by zaramot » Sun Nov 19, 2017 1:17 am

Hi guys! Here's maxscript to import [PC] WWE 2K18 import maxscript models with bones+weights (3ds max 2009-2015). 2K18 format differs from previous WWE games a bit, so here script for it separately. There's ton of bones, so script is slow wait a bit for model to import. Have fun, if you will find it useful!

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Re: [PC] WWE 2K18 import maxscript

Post by ssringo » Mon Nov 27, 2017 11:07 am

Thank you for the maxscript Zaramot. What tools are needed to extract the archives though?

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Re: [PC] WWE 2K18 import maxscript

Post by zaramot » Wed Nov 29, 2017 4:15 am

I know there's a bms script on zenhax by aluigi. And there's a tool for wwe games, I forgot the name of it. I will ask friend of mine, who extracted the files and let you know (I pesonally used bms script, but it's not very handy for most users)
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Re: [PC] WWE 2K18 import maxscript

Post by ssringo » Wed Nov 29, 2017 7:02 am

Found the thread on zenhax (I assume)

https://zenhax.com/viewtopic.php?t=3240

and the script is "yuke" on his quickbms page.

http://aluigi.altervista.org/quickbms.htm

Doesn't seem to do textures though so I'm guessing the other tool gets those?

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Re: [PC] WWE 2K18 import maxscript

Post by riccochet » Wed Dec 06, 2017 8:28 am

The yukes bms will decompress everything into bpe files, open them in a hex editor to see what files they are and resave them as either dds or yobj files.
The dds is a long process as its usually a few dds files in one bpe file.
Not sure if there is a tool to export bpe files.

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Re: [PC] WWE 2K18 import maxscript

Post by plodtrew » Sat Nov 30, 2019 9:22 am

Hi there. Thanks for your script, much appreciated.

I've added a value of zero for the endianess type on the weights so that it loads the weights for pc games older than 2k18. I also removed the transforms on the model in you script to make it compatible with my import tools.

I'm attaching the updated script:
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