Follow us on Facebook: https://www.facebook.com/xentax/ :)

NFS Payback

Post questions about game models here, or help out others!
Kenzisto
ultra-n00b
Posts: 3
Joined: Thu Apr 04, 2019 10:45 pm

Re: NFS Payback

Post by Kenzisto » Sat Apr 06, 2019 10:15 am

mono24 wrote:
Fri Apr 05, 2019 3:13 pm
Kenzisto wrote:
Fri Apr 05, 2019 12:02 pm
Just to be sure can I use any cars skeleton
Yes, any, literally any skeleton will work regardless what its for, character/car/birdy you name it, as long as its renamed accordingly.
alright i managed to get that ASCII and SMD files ectracted properly thanks :)

however i ran into this problem when getting the DDS textures. the tool crashes when attempting to convert the first texture.

sorry for the long error message on attachment
You do not have the required permissions to view the files attached to this post.

Kenzisto
ultra-n00b
Posts: 3
Joined: Thu Apr 04, 2019 10:45 pm

Re: NFS Payback

Post by Kenzisto » Thu Apr 11, 2019 12:29 pm

I've imported the GOLF but some parts are missing E.g: bumpers boots lights wheel exhaust basically every custormizable part is missing. how can i fix this
You do not have the required permissions to view the files attached to this post.

mono24
ultra-veteran
ultra-veteran
Posts: 340
Joined: Sat Nov 06, 2010 12:27 am
Has thanked: 122 times
Been thanked: 57 times

Re: NFS Payback

Post by mono24 » Tue Apr 16, 2019 5:51 pm

Kenzisto wrote:
Sat Apr 06, 2019 10:15 am
i ran into this problem when getting the DDS textures. the tool crashes when attempting to convert the first texture.
That tool was never updated to work for the NFSP game, your out of luck regarding textures for the game. Or you can try Frosty Tool Suite.
Kenzisto wrote:
Thu Apr 11, 2019 12:29 pm
I've imported the GOLF but some parts are missing E.g: bumpers boots lights wheel exhaust basically every custormizable part is missing. how can i fix this
The file is correct, that's what's exported from that file alone, the rest of the parts are in the main folder for each vehicle in the customization subfolder and need to be converted one by one, they are multiple for al customizations possible for that specific vehicle.

User avatar
Ezekiel
beginner
Posts: 30
Joined: Sun Jan 24, 2016 9:18 pm
Has thanked: 32 times

Re: NFS Payback

Post by Ezekiel » Sat Jun 15, 2019 10:05 pm

I want to thank again daemon1 and mono24 for hard work,

User avatar
Dinoguy1000
Site Admin
Posts: 717
Joined: Mon Sep 13, 2004 1:55 am
Location: The wiki.
Has thanked: 105 times
Been thanked: 127 times

Re: NFS Payback

Post by Dinoguy1000 » Sun Jun 16, 2019 6:56 am

Ezekiel wrote:
Sat Jun 15, 2019 10:05 pm
I want to thank again daemon1 and mono24 for hard work,
That's fine, but we prefer you to click the "thanks" button on posts that you want to thank the author for. It's the little thumbs-up icon next to the quote button. :)
Welcome to Xentax!

Rules | Requests | Wiki

If you run across a post that breaks the rules, please report the post - a mod or admin will handle it from there.

User avatar
Ezekiel
beginner
Posts: 30
Joined: Sun Jan 24, 2016 9:18 pm
Has thanked: 32 times

Re: NFS Payback

Post by Ezekiel » Sun Jun 16, 2019 10:39 am

sorry, My post was about to ask for some help, but it turned out like a bump...


So I have problem again with few objects,

Fb_NFSPB_mesh keep crashing and giving me ASCI 0 KB files sometimes.
You guys said that we need to change skeleton to walrus, but the mesh I want to convert does not contain skeleton.ebx
joshua_tree.rar
Can anyone take a look at this, maybe it's there but I can't identify

Thanks.
You do not have the required permissions to view the files attached to this post.

mono24
ultra-veteran
ultra-veteran
Posts: 340
Joined: Sat Nov 06, 2010 12:27 am
Has thanked: 122 times
Been thanked: 57 times

Re: NFS Payback

Post by mono24 » Sun Jun 16, 2019 11:46 pm

Ezekiel wrote:
Sun Jun 16, 2019 10:39 am
You guys said that we need to change skeleton to walrus, but the mesh I want to convert does not contain skeleton.ebx
Go back and trace your steps closely, and pay attention, as I've mentioned ANY skeleton will do, only few items with in each Frostbite games have actual skeleton, some skeletons are used across multiple assets, now your sample doesn't have a specific skeleton in order to be converted, just use same skeleton renamed that you used before on files that worked.

I currently do not have any of the files extracted to test stuff myself.

User avatar
Ezekiel
beginner
Posts: 30
Joined: Sun Jan 24, 2016 9:18 pm
Has thanked: 32 times

Re: NFS Payback

Post by Ezekiel » Mon Jun 17, 2019 10:02 am

yeah, you were right chief, any of them skeletons are fine..
so glad I resolved this quick, thought no one gone reply since it's old theme..
Big Thanks

Post Reply