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(Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post questions about game models here, or help out others!
Xr79
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Xr79 » Mon Aug 19, 2019 10:31 am

Oh thank you so so much that's very kind of you! I searched everywhere with no luck.

Xr79
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Xr79 » Mon Aug 19, 2019 10:56 am

I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?

IronArthur
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Mon Aug 19, 2019 11:31 am

Xr79 wrote:
Mon Aug 19, 2019 10:56 am
I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?
In this post the user shakotay2 made some changes on the plugin to scale the uv1 map viewtopic.php?f=16&t=17118&sid=f8882f6d ... 10#p144464

I haven´t tested myself, this plugin was my first adventure with python so i´m out my environment.

Actually this post was about me asking for help to try to solve my UVs issues ;)

Mrblue630
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Mrblue630 » Tue Nov 19, 2019 12:44 pm

IronArthur wrote:
Mon Aug 19, 2019 11:31 am
Xr79 wrote:
Mon Aug 19, 2019 10:56 am
I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?
In this post the user shakotay2 made some changes on the plugin to scale the uv1 map viewtopic.php?f=16&t=17118&sid=f8882f6d ... 10#p144464

I haven´t tested myself, this plugin was my first adventure with python so i´m out my environment.

Actually this post was about me asking for help to try to solve my UVs issues ;)
Few months on and I'm still actually having problems myself. Do you happen to have Discord so I can talk to you on there? Don't tend to check around here.

DesertPlah
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by DesertPlah » Tue Dec 24, 2019 7:10 am

Hi!

I'm resurrecting this topic because I'm a big fan of CS, and also own a 3d printer. Can you guess what I'm going to all next?

Can anyone share some of the work they've done so far re: models?

IronArthur
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Thu Dec 26, 2019 9:18 am

I don´t know if someone has extracted all the models and store them.

I haven´t done it.

You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.

Kerberos
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Kerberos » Sun Jan 19, 2020 7:04 pm

Does anyone have the models from Crimson Skies here?
And or the scrips that were used to extract them?

Hit me up if you do.

IronArthur
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Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Tue Jan 21, 2020 1:23 pm

The scripts are in this thread.

Sorry i don´t extract and store the models

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