Join also our Discord channel! Click here.

(Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post questions about game models here, or help out others!
Xr79
advanced
Posts: 57
Joined: Sat Oct 05, 2013 11:45 pm
Has thanked: 6 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Xr79 » Mon Aug 19, 2019 10:31 am

Oh thank you so so much that's very kind of you! I searched everywhere with no luck.

Xr79
advanced
Posts: 57
Joined: Sat Oct 05, 2013 11:45 pm
Has thanked: 6 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Xr79 » Mon Aug 19, 2019 10:56 am

I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?

IronArthur
beginner
Posts: 20
Joined: Wed Aug 05, 2015 2:25 pm
Been thanked: 13 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Mon Aug 19, 2019 11:31 am

Xr79 wrote:
Mon Aug 19, 2019 10:56 am
I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?
In this post the user shakotay2 made some changes on the plugin to scale the uv1 map viewtopic.php?f=16&t=17118&sid=f8882f6d ... 10#p144464

I haven´t tested myself, this plugin was my first adventure with python so i´m out my environment.

Actually this post was about me asking for help to try to solve my UVs issues ;)

Mrblue630
n00b
Posts: 16
Joined: Sat Dec 01, 2018 6:15 am
Has thanked: 1 time

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Mrblue630 » Tue Nov 19, 2019 12:44 pm

IronArthur wrote:
Mon Aug 19, 2019 11:31 am
Xr79 wrote:
Mon Aug 19, 2019 10:56 am
I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough.
it looks like the UV map is to small and some of the sub mesh UV maps are misplaced?
In this post the user shakotay2 made some changes on the plugin to scale the uv1 map viewtopic.php?f=16&t=17118&sid=f8882f6d ... 10#p144464

I haven´t tested myself, this plugin was my first adventure with python so i´m out my environment.

Actually this post was about me asking for help to try to solve my UVs issues ;)
Few months on and I'm still actually having problems myself. Do you happen to have Discord so I can talk to you on there? Don't tend to check around here.

DesertPlah
ultra-n00b
Posts: 1
Joined: Tue Dec 24, 2019 7:03 am

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by DesertPlah » Tue Dec 24, 2019 7:10 am

Hi!

I'm resurrecting this topic because I'm a big fan of CS, and also own a 3d printer. Can you guess what I'm going to all next?

Can anyone share some of the work they've done so far re: models?

IronArthur
beginner
Posts: 20
Joined: Wed Aug 05, 2015 2:25 pm
Been thanked: 13 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Thu Dec 26, 2019 9:18 am

I don´t know if someone has extracted all the models and store them.

I haven´t done it.

You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.

Kerberos
ultra-n00b
Posts: 1
Joined: Tue Aug 27, 2019 4:54 am

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Kerberos » Sun Jan 19, 2020 7:04 pm

Does anyone have the models from Crimson Skies here?
And or the scrips that were used to extract them?

Hit me up if you do.

IronArthur
beginner
Posts: 20
Joined: Wed Aug 05, 2015 2:25 pm
Been thanked: 13 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Tue Jan 21, 2020 1:23 pm

The scripts are in this thread.

Sorry i don´t extract and store the models

Unknownskymaster
ultra-n00b
Posts: 1
Joined: Wed Aug 07, 2019 10:22 pm

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Unknownskymaster » Mon Oct 05, 2020 11:36 pm

is there any chance i can get a folder of all aircraft texture wraps as png or just plain images

Trekeyus
ultra-n00b
Posts: 2
Joined: Tue Dec 29, 2020 6:15 pm
Has thanked: 2 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Trekeyus » Tue Dec 29, 2020 6:36 pm

Thanks for the obj version of the Devastator I had been looking all over the internet for one for 3d printing. Looks like it will need a bit of clean up work but Atleast it's a starting point.

IronArthur
beginner
Posts: 20
Joined: Wed Aug 05, 2015 2:25 pm
Been thanked: 13 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by IronArthur » Mon Jan 04, 2021 9:21 am

If you print it, post a picture!

Trekeyus
ultra-n00b
Posts: 2
Joined: Tue Dec 29, 2020 6:15 pm
Has thanked: 2 times

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Post by Trekeyus » Tue Jan 12, 2021 9:31 pm

Will do. Gona need a lot more clean up then I thought. But should still be doable. Been trying to figure out how to design the Contra rotating prop in a way that it would actually work and spin by a tiny electronic motor. thinking about designing it in such a way that the devastator is one of those ceiling planes on a string that spins around in a circle and has the propeller pushing it.

Post Reply