spectrum wrote:Just a question related to the Paths, currently I have them set up like this:
Code: Select all
tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run"
##tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run\Data\Win32"
For NFSTR it's irrelevant, because either way updates/patches for it are NOT supported.
If you make path at root folder of the game as you have it above first line, update/patched folder WILL be ignored, ONLY Data will be dumped/extracted no matter what.
spectrum wrote:So, if I understood correctly, the first one is for the entire game patched, so it will exctract the content under the "Update" folder and then the main game.
The second one, if uncommented, will extract only the data from the main game, without the content under Update folder, right?
If we take a game that works fully like BF3, it will first dump updates/patches in they're folder structure, once its done and you then extract Data folder it will continue to dump only needed files with out overwriting what was already extracted form updates/patches, thus keeping things neat and no duplicates.
spectrum wrote:Ah, did anyone tried to run those scripts on the PS3 or Xbox360 releases of the game?
I've tested PS3 myself and it works same way, X360 should work identically, Data gets dumped while update/patch folder gets ignored due to not being supported.
spectrum wrote:Also, do I need any special script to handle Need for Speed: The Run meshes, texture and audio files?
Meshes:
viewtopic.php?p=137476#p137476 <-NFSTR
Meshes:
viewtopic.php?p=134343#p134343 <-NFSP
Note: UU3D also works for meshes for those who have a license to export as demo does NOT allow export.
Textures: your on your own, I never found a tool that works.
Audio: there is no script that supports audio conversion of the vehicles.
Search function is your best friend, what ever else you need you'll find it eventually, just think what you need, type it in and search.
good luck