Asphalt Street Storm [.bdae/.tex]

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nosfornos
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Asphalt Street Storm [.bdae/.tex]

Post by nosfornos » Sun Sep 24, 2017 2:18 pm

I found .bdae and .tex files in zip files of Asphalt Street Storm game.
.bdae files : 3D model files but new format unsupported to BDAE importer script.
.tex files : texture files.

Sample (Mercedes-AMG S65)
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
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Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro » Sun Sep 24, 2017 5:13 pm

Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.

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Re: Asphalt Street Storm [.bdae/.tex]

Post by Tosyk » Tue Sep 26, 2017 10:46 pm

khiro wrote:Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
great job! where can I download your tool?
Thank you for all you do here
my blog | my forum

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Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro » Wed Sep 27, 2017 10:36 pm

The development of the tool still in progress but I will finish it soon. Just be patient :)

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Re: Asphalt Street Storm [.bdae/.tex]

Post by nosfornos » Sat Nov 04, 2017 11:22 pm

Hi. Any Progress? A month has passed.
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Re: Asphalt Street Storm [.bdae/.tex]

Post by PredatorCZ » Sun Nov 05, 2017 12:40 am

Textures seems to have some Variable Block Compression, my tip was on ASTC but I was unable to sucessfully wrap data.
Textures from Gamel0ft can be real pain sometimes.

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Re: Asphalt Street Storm [.bdae/.tex]

Post by Acewell » Sun Nov 05, 2017 3:18 am

nosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE
use pvrtextool to open the pvr textures

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Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 » Sun Nov 05, 2017 12:21 pm

AceWell wrote:
nosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE
use pvrtextool to open the pvr textures
If can't open some textures, rename pvr to ktx and open using PvrTexTool

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Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro » Thu Nov 09, 2017 4:03 pm

Hi, I am sorry because I did not give any information about the progress.
The problem, as I said previously, is textures. There are 2 types of textures for this game: DDS and PVR.
I am still stuck on PVR textures which are using PVRTC2bpp with mode 1. Actually the results are close to the original textures but still need some work.
I have already managed to convert PVR with PVRTC4bpp to DDS.
Any help about PVRTC2bpp (mode = 1) is appreciated.

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Re: Asphalt Street Storm [.bdae/.tex]

Post by PredatorCZ » Sat Nov 11, 2017 8:08 pm

Just browsed yesterday: https://github.com/powervr-graphics/Nat ... mpress.cpp
PowerVR is really interesting format indeed.

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Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 » Sat Nov 25, 2017 3:56 pm

Any news about importer?

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Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro » Thu Nov 30, 2017 6:25 pm

I'm so sorry because I made you wait and it looks like the issue of textures will be solved soon (thanks to PredatorCZ for the source code which will help me to finish the tool).
And to not let you wait more I uploaded the tools for you (not completed yet but may do the work :wink: ).
Sorry again.
Khiro.
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Re: Asphalt Street Storm [.bdae/.tex]

Post by AMG » Fri Dec 01, 2017 12:42 am

Thank you so much for this! :keke:

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Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 » Wed Dec 27, 2017 11:28 am

Anybody can opening textures from Alpine?? When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
http://www.mediafire.com/file/9c339635m58mxz7/tex.rar

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Re: Asphalt Street Storm [.bdae/.tex]

Post by Bigchillghost » Thu Feb 08, 2018 9:59 am

zimex25 wrote:When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
Check it here the second note in the first post.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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