Thor: The Dark World (Android) .bdae

Post questions about game models here, or help out others!
Post Reply
Rutabaga
veteran
Posts: 115
Joined: Tue Jan 26, 2016 2:26 pm
Has thanked: 5 times
Been thanked: 6 times

Thor: The Dark World (Android) .bdae

Post by Rutabaga » Thu Sep 14, 2017 5:26 am

These bdae files have different structure and other bdae tools doesn't work.
Samples: https://mega.nz/#!P1gRSTgR!9qNWBaNFanEE ... 6IGa8xdGIM
Thanks in advance!
P.S don't forget to rename .bdae to .zip or .rar to get little_endian_not_quantiazied.bdae file.This file contains all information what you might need
Last edited by Rutabaga on Sat Sep 16, 2017 5:26 am, edited 1 time in total.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2611
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 642 times
Been thanked: 1338 times

Re: Thor: The Dark World (Android) .bdae

Post by shakotay2 » Thu Sep 14, 2017 11:14 am

when using hex2obj you don't need to unzip the bdae files:
Thor.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

JulioCabral
ultra-n00b
Posts: 9
Joined: Sat Nov 28, 2015 12:14 am
Has thanked: 2 times

Re: Thor: The Dark World (Android) .bdae

Post by JulioCabral » Sun Sep 30, 2018 4:35 pm

For everything that's worth, I found a program that for what it looks like could open the .bdae from this game. It's called Ultimate Unwrap 3D. The demo versions can't save anything or load new plugins but the web page have a free .bdae plugin there...then again I couldn't test it since I don't have credit to buy it.
EDIT: I'm determinated to get the models via hex2obj. Is not magic, is logic.
I've followed the tutorial and I'm trying to make use of reason here; so, using the values provided for the Thor example I'm trying to replicate a logic metod.
Howerever, in the tutorial said that the start of the faces can be located searching for the value 00010002, wich fits with the example (2230E) but I'm having a hard time locating the end of the faces following the tutorial since there's written that the end should be before the value "09000000". So, is this a constant formula or I'm missing more knowledge?.
Please be patient with me.

JulioCabral
ultra-n00b
Posts: 9
Joined: Sat Nov 28, 2015 12:14 am
Has thanked: 2 times

Re: Thor: The Dark World (Android) .bdae

Post by JulioCabral » Sun Oct 07, 2018 10:32 pm

YES!! I did it!Please someone help me with Odin
Image

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2611
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 642 times
Been thanked: 1338 times

Re: Thor: The Dark World (Android) .bdae

Post by shakotay2 » Sun Oct 07, 2018 11:12 pm

JulioCabral wrote:Howerever, in the tutorial said that the start of the faces can be located searching for the value 00010002, wich fits with the example (2230E) but I'm having a hard time locating the end of the faces following the tutorial since there's written that the end should be before the value "09000000". So, is this a constant formula or I'm missing more knowledge?
no, that's the length dword of a string, strings vary from file to file, so it's not constant. It's also an example only, where the face indices block was followed by a string; you can't seriously think that this has to be true for any other 3D format like this one here?

You need to understand data formats; the values in rectangles are assumed to be floats. The thick line marks the end of the face indices block; you can see the following values have too many zeroes than to give faces that make sense.
EndOfFIsBlock.png
JulioCabral wrote:YES!! I did it!Please someone help me with Odin
Sample file?
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Sun Oct 07, 2018 11:37 pm, edited 2 times in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

JulioCabral
ultra-n00b
Posts: 9
Joined: Sat Nov 28, 2015 12:14 am
Has thanked: 2 times

Re: Thor: The Dark World (Android) .bdae

Post by JulioCabral » Sun Oct 07, 2018 11:32 pm

you can't seriously think that this has to be true for any other 3D format like this one here?
That was noob talk there lol
Right now I've foun a pattern in the weapons models for the face start and end, it begins with 00 00 01 00 02 00 and end in 50 4B, after that the vertices start is easy to find.
Sample file?
Here you got my friend: http://www.mediafire.com/file/pug3ce2bd ... .bdae/file
So far I found the face star at 11BC6 but I'm having trouble finding the end.
Thanks in advance.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2611
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 642 times
Been thanked: 1338 times

Re: Thor: The Dark World (Android) .bdae

Post by shakotay2 » Sun Oct 07, 2018 11:46 pm

see picture in my previous post.

H2O file (copy the 6 lines into a text file and name it Odin.H2O, load model and H2O file, then File/SaveAs mesh to create the obj file):

0x11BC6 4542
Vb1
56 24
0x2656 1122
020000
0x0 255
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

JulioCabral
ultra-n00b
Posts: 9
Joined: Sat Nov 28, 2015 12:14 am
Has thanked: 2 times

Re: Thor: The Dark World (Android) .bdae

Post by JulioCabral » Mon Oct 08, 2018 12:25 am

Thanks!
For your help and the guidance. I'll study each step.
EDIT: I've manage to get all the support characters and almost every Thor costume. I'm so happy because I started the search for this models 5 years ago.

Post Reply