Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post questions about game models here, or help out others!
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Ruri » Wed Mar 21, 2018 6:43 am

tool oreimo download please! :]

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 » Thu Jun 14, 2018 12:15 pm

Trails of cold steel 3 / sen no kiseki 3 (PS4)

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by lionheartuk » Thu Jun 14, 2018 2:48 pm

daemon1 wrote:Trails of cold steel 3 / sen no kiseki 3 (PS4)

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Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
"Lemons are people nice hardworking & honest people too..."

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 » Thu Jun 14, 2018 3:56 pm

lionheartuk wrote:Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
no, this is my tool

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by dragicorn » Tue Jun 19, 2018 4:23 am

How do I use this? How do I get the model files from FFX HD (extract them)

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by asdronin » Wed Aug 01, 2018 3:55 pm

The tool looks great, well done, I havent digged much into this but I have a doubt, since the Akiba's trip game for the Vita uses Phyre engine, how hard could it be to addapt this tool to extract/inject textures of it?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by fdtggf » Sat Aug 11, 2018 8:34 pm

toxana-tkit can unpack Trails of cold steel 3's pkg file(extract from asset_C.psarc) :D

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by anime663 » Tue Oct 16, 2018 8:55 pm

I don't know if you're still working on phyre tools anymore or not, but I was wondering if you could look at Genkai Tokki Castle Panzers files. I can't get any of the tools you have out to work, ffx is the closest at least it spits something out but its broken...

Heres some samples if you dont mind taking a look.

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Darwin45 » Thu Oct 25, 2018 1:49 am

The Godzilla tool doesn't work but Daemon I seen you one time on a forum about the problem
with the models because they had LZS compression. So I would like to know the steps to decompress those files


viewtopic.php?f=21&t=12843

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 » Thu Oct 25, 2018 4:20 pm

The Godzilla tool does work.

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Starbrain » Sat Feb 09, 2019 1:39 pm

I have to bring this topic up again because the Onechanbara Z2 tool doesn't work for me (System: Win7 64bit). When i drop any of the .cat files on the tool, it immediately crashes with the message "LZS Inpack has stopped working". That's odd because it seems to work just fine for other people. Do i need any Frameworks or other extra stuff installed?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Doronetty » Sun Feb 10, 2019 6:58 pm

They don't work for me either.

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by namine207 » Wed Feb 20, 2019 6:41 am

Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by daemon1 » Wed Feb 20, 2019 4:19 pm

namine207 wrote:
Wed Feb 20, 2019 6:41 am
Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?
no
while people are using my code to sell their tools, no chance i release any sources

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by namine207 » Wed Feb 20, 2019 4:27 pm

No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings.

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