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Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post questions about game models here, or help out others!
daemon1
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Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by daemon1 » Sun Aug 27, 2017 2:07 pm

Phyre engine tools:

- Godzilla 2014 (ps3)
- Super Heroine Chronicles (ps3)
- Onechanbara Z2 Chaos (pc)
- Final Fantasy X/X2 HD remaster (pc)
- Uta Kumi 575 (ps vita)
- Oreimo Happy End (ps3)
- Trails of Cold Steel/Sen no Kiseki (ps3)
- Tokyo Xanadu

Created new thread after old one was deleted. Will add screenshots and more data later.
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Last edited by daemon1 on Sun Dec 17, 2017 5:07 pm, edited 2 times in total.

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Beyond69 » Mon Aug 28, 2017 4:02 am

Great to see the thread and tools back.

For FFX is it possible to extract all UV maps ? The map files are missing quite a few

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by ElyosOfTheAbyss » Tue Oct 03, 2017 10:22 am

With Oreimo Happy End, does this only do meshes? or does it work with textures too?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Doronetty » Tue Oct 03, 2017 9:42 pm

Possibly I'm doing something wrong, but this utilites doesn't working for me - programs give an error at startup and closing :( I tried to run them at Win 10 (64-bit) and Win 7 (32-bit) and have the same negative result...

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 » Thu Nov 02, 2017 4:22 pm

don't run the tool, instead, drop model files onto it

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by fdtggf » Mon Nov 20, 2017 4:53 pm

Tokyo Xanadu.exe is use for Vita or ps4 version?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by phay008 » Mon Nov 27, 2017 4:42 am

Onechanbara Z2 Chaos DLC can use this tool?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by lionheartuk » Mon Nov 27, 2017 8:30 am

phay008 wrote:Onechanbara Z2 Chaos DLC can use this tool?
so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by ssringo » Mon Nov 27, 2017 11:05 am

lionheartuk wrote:
phay008 wrote:Onechanbara Z2 Chaos DLC can use this tool?
so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.
The tool works (according to TC in the original thread) with DLC models but an extraction script for the DLC files was never released. I asked numerous times here and on zenhax but never got a response.

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by z22901206 » Sun Dec 17, 2017 4:30 am

Tokyo Xanadu samples-PC ver
Can you fix your tools?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by barquetin16 » Mon Dec 18, 2017 6:41 am

Can you guys please help me getting the 3d models from this files?
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by demonslayerx8 » Thu Dec 21, 2017 1:36 am

how about adding support for Sword Art Online Hollow Realization PHYRE formats? Here's 1 from the PC version. The phyre format is almost similar to FFX/X-2, but doesn't extract anything, or gives me a broken SMD.
https://mega.nz/#!41tymAyY!JzLzAh4OKOAn ... hsEoyNeEHM

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by barquetin16 » Sun Jan 21, 2018 5:17 am

barquetin16 wrote:Can you guys please help me getting the 3d models from this files?
Bumping, Can someone help me plz

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Beyond69 » Wed Feb 14, 2018 12:19 am

Any plans for Final Fantasy XII on PC ?

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by kidling » Mon Mar 12, 2018 5:44 pm

May you help to unpack the 3d model inside this file? FFXII phyre format

Thank you very much! That would be a great improvement to mods in FFXII
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