This only fixes issue with loading SV1310.mdl and SV0803.mdl.
Elizabeth skeleton is slightly moved up (and maybe scaled) but that's probably easy to fix after exporting.
anime663 wrote:What I've checked so far seems to be fine except the DLC Saber's face isn't properly rigged to her face rig. The bones are useless, since all the mesh is attached to the head bone only. Theyre still there, but they dont move any of the mesh. I don't know if shes meant to be that way or not. Her skirt armor plates also aren't attached to her bones.
Well I was going to check this but I opened up the game first and her face doesn't move either. She doesn't even blink.
Don't know what's going on with skirt armor plates though. It is clearly using vertex stride of 32 which do not has bone info.
That's only related to textures. If texture is not assigned Noesis tries to load texture based on mesh name (I think). To load DLC models with textures, you can simply copy DLC files into extracted main archive.
WARNING: VXBF count > IXBF count, some data not processed
There are some meshes that has vertex data without indices. I don't know how to parse it but I don't think it's something major. It's not like any big part of model is missing. Anyway, it wouldn't cause skeleton or rig issues.
anime663 wrote:EDIT: Another thing I noticed is that some characters have full finger bones, like 3 for every finger whereas others do not. They only have 2 bones per 2 fingers. Example Tamamo No Mae has full finger bones and Elizabeth Bathory doesn't. I don't know if that's game intentional or not I just thought it was weird that some have full and others don't so thought I'd mention it! Probably game intentional I'm assuming, depending on the characters weapon?
Looks like that's intentional, there are no more bones for fingers in model file.