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Fate Extella PC *.mdl format

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ssringo
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Re: Fate Extella PC *.mdl format

Post by ssringo » Sat Jul 29, 2017 8:34 pm

Changing 'sv0000_body_a.mds' to 'sv0000_body_a.dds' does work. You need a program that can actually view dds files because Windows (I believe) doesn't by default. Noesis is one such program.

However, changing the filename from 'sv0000_body_a' to 'sv0000_body_a.dds' will not work because you're just renaming the file and not changing the file extension. If you're looking at the file and only see something like 'sv0000_body_a' then you need to tell Windows to show file extensions. If you don't know how to do that then google the steps.

Kenzato
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Re: Fate Extella PC *.mdl format

Post by Kenzato » Sat Jul 29, 2017 8:45 pm

I am not dumb i know how to change the extension, and i do have programs that can read dds files.

It just dosent work every program gives a error when you open the changed ones

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Re: Fate Extella PC *.mdl format

Post by Kotcrab » Sat Jul 29, 2017 8:47 pm

Noesis works. Or Visual Studio if you want to install that hog. VS generates thumbnails in file explorer.

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Re: Fate Extella PC *.mdl format

Post by anime663 » Sat Jul 29, 2017 8:48 pm

Kenzato wrote:I am not dumb i know how to change the extension, and i do have programs that can read dds files.

It just dosent work every program gives a error when you open the changed ones
Use Noesis to open them.

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Re: Fate Extella PC *.mdl format

Post by Kenzato » Sat Jul 29, 2017 8:49 pm

i did and everything is just a big white square.

and other programs just get errors

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chrrox
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Re: Fate Extella PC *.mdl format

Post by chrrox » Sun Jul 30, 2017 2:12 am

Kenzato wrote:i did and everything is just a big white square.

and other programs just get errors
update noesis

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Re: Fate Extella PC *.mdl format

Post by Kenzato » Sun Jul 30, 2017 2:21 am

i downloaded it today ;8

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Re: Fate Extella PC *.mdl format

Post by Kenzato » Sun Jul 30, 2017 2:30 am

Nvm fixed it

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Re: Fate Extella PC *.mdl format

Post by Kenzato » Sun Jul 30, 2017 8:09 pm

So these models cant actually be textured can they? i tried to apply textures but it seems the models havent been uv mapped or something like that

also theres a wide range of Tags that i dont understand like M and A

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Re: Fate Extella PC *.mdl format

Post by ssringo » Mon Jul 31, 2017 10:39 am

Kotcrab wrote:I am currently working on custom extractor and repackager, will post it in archive thread when ready.
A couple days late on this but in case you didn't know/test it yourself, the game does run on extracted files. Just have to move the extracted files into the appropriate folders.

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Re: Fate Extella PC *.mdl format

Post by Kotcrab » Mon Jul 31, 2017 2:29 pm

ssringo wrote:
Kotcrab wrote:I am currently working on custom extractor and repackager, will post it in archive thread when ready.
A couple days late on this but in case you didn't know/test it yourself, the game does run on extracted files. Just have to move the extracted files into the appropriate folders.
I haven't tried it actually, good to know. At least I haven't started working on repackager yet.
Kenzato wrote:So these models cant actually be textured can they? i tried to apply textures but it seems the models havent been uv mapped or something like that
Not yet but I'm working on it.

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Re: Fate Extella PC *.mdl format

Post by ssringo » Thu Aug 03, 2017 10:00 pm

So how's progress coming? I finished up Fate/Extella earlier this week but my interest in modeling script/tools hasn't waned :)

Umu

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Re: Fate Extella PC *.mdl format

Post by Kotcrab » Thu Aug 03, 2017 10:09 pm

I've got textures to automatically load in Noesis when you open model and now I'm working on importing skeleton data.

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Re: Fate Extella PC *.mdl format

Post by Kotcrab » Sat Aug 05, 2017 7:35 pm

Here's the updated version. This one will load textures if you open file from game folder or when you have .dds/.mds textures in the same folder as model file. Normal/specular textures makes it look way to shiny, it might be the lighting, I don't know. Anyway, you can edit the script and change False to True at the top to only load basic textures.
Skeleton is loaded but vertices are not assigned to bones, I can't figure it out how it's mapped.

Download loader v0.2

ssringo
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Re: Fate Extella PC *.mdl format

Post by ssringo » Sat Aug 05, 2017 8:19 pm

Good stuff mate. Hope you can figure out/get help on the last bit (maybe chrrox?).

Speaking of, have you checked out chrrox's maxscript for Nier that I linked to earlier in the thread? He said they're nearly identical so maybe it can give you some direction.

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