Animations tool
https://www.youtube.com/watch?v=eBVFaR3QJCI
Usage is the same: drag extracted file onto the tool, or use command line. Just instead of mesh/textures it will export all available animations.
Note that animations need correct skeleton to work, and some skeletons will be in another package (.pkz file). For that reason, tool dumps all skeletons from PKZ to a subfolder. Once you export all skeletons from all files, all animations should be able to export. So probably you will need to process all files twice: 1st to export skeletons, 2nd to export animations.
Also note that i didnt apply any interpolation, so some animations may be shaky or look incorrect. I had no time to test that yet.
Another note is that for some weird reason, some animations point to a mesh instead of skeleton. To handle that, you need to copy skeletons with another name (corresponding to mesh hash). I found 3 most used ones:
Code: Select all
copy 2D225A8F.skel 6E503644.skel
copy 2D225A8F.skel 17CE8E22.skel
copy DD403DC2.skel 5A1C30BA.skel
These are Amazing Spiderman, 2099 Spiderman and Crusher models.
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