Spider-Man: Edge of Time (PS3)

Post questions about game models here, or help out others!
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daemon1
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Spider-Man: Edge of Time (PS3)

Post by daemon1 » Thu Jun 29, 2017 3:33 pm

Experimental tool. Works on workarounds. Some meshes will fail. If I'll be in a good mood, I can improve it and read buffer information from shaders. Right now I'm too lazy to do that. So here it is, with all skeletons, meshes, and textures.

Usage is simple: after using corrected BMS script on PKZ files, drag extracted file onto the tool.
If UVs will not work (like in this CEO example) - try running it with 2nd command line parameter (which can be any word), it will extract another UV pair.

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Re: Spider-Man: Edge of Time (PS3)

Post by Rutabaga » Thu Jun 29, 2017 7:08 pm

Amazing,thanks.
i know in first post you said about that,but how i can run that "2nd command line parameter"? i'm asking this because i tried to extract model but it has no UVs and i didn't understand correctly

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Re: Spider-Man: Edge of Time (PS3)

Post by daemon1 » Thu Jun 29, 2017 9:57 pm

run command line or batch, with something like...

SpidermanEoT.exe some.pkz.ext 2

this "2" is 2nd parameter. It can be anything, doesn't matter what you type there, the tool will try to get 2nd UV pair.

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Re: Spider-Man: Edge of Time (PS3)

Post by Rutabaga » Fri Jun 30, 2017 11:33 am

Thanks a lot!
Is this a possible extract anims too?

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Re: Spider-Man: Edge of Time (PS3)

Post by daemon1 » Fri Jun 30, 2017 12:00 pm

I'm not planning this. Animations usually take too much time.

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Re: Spider-Man: Edge of Time (PS3)

Post by riccochet » Mon Jul 24, 2017 8:33 am

Any chance this tools will support Shattered Dimensions and the 2 Amazing Spider-man games? They seem to have the same pkz files, probably different encryption.

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Re: Spider-Man: Edge of Time (PS3)

Post by daemon1 » Mon Jul 24, 2017 7:10 pm

riccochet wrote:Any chance this tools will support Shattered Dimensions and the 2 Amazing Spider-man games? They seem to have the same pkz files, probably different encryption.
what are you talking about? there is no encryption here

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Re: Spider-Man: Edge of Time (PS3)

Post by riccochet » Mon Jul 24, 2017 9:17 pm

Ok maybe I'm using the wrong terminology. I tried the tool on ps3 files from the amazing Spiderman 2 game, since they also use pkz the bms didn't work. Then I tried it on ps3 shattered dimensions, the bms worked , then I ran the tool on the files and it dumped some textures, however they are not able to be viewed.
So what I meant was maybe those files were packed differently into the pkz for each different game.

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Re: Spider-Man: Edge of Time (PS3)

Post by daemon1 » Tue Jul 25, 2017 5:55 pm

yes, these games must have different formats

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Re: Spider-Man: Edge of Time (PS3)

Post by Ecelon » Sat Mar 23, 2019 10:51 am

Hey I 'm just wondering if anyone has the updated PKZ BMS script. I've been looking for an hour now and haven't been able to find it. The only one I've found is Chroxx's. Cheers guys.
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