Experimental tool. Works on workarounds. Some meshes will fail. If I'll be in a good mood, I can improve it and read buffer information from shaders. Right now I'm too lazy to do that. So here it is, with all skeletons, meshes, and textures.
Usage is simple: after using corrected BMS script on PKZ files, drag extracted file onto the tool.
If UVs will not work (like in this CEO example) - try running it with 2nd command line parameter (which can be any word), it will extract another UV pair.

You do not have the required permissions to view the files attached to this post.