The rules have been updated, read them now: Rules!

Dark Souls III HKX Animations

Post questions about game models here, or help out others!
Posts: 1
Joined: Mon Mar 29, 2021 10:20 pm

Re: Dark Souls III HKX Animations

Post by EmiChu » Sun Apr 04, 2021 3:54 am

dropoff wrote:
Fri Oct 20, 2017 11:21 pm

You will get fbx file with animation you choose you can check it in noesis or 3ds max and i dont recommend you to import it directly to unreal engine better to convert it firstly with noesis then import to 3ds max.

If something doesnt work then write to me.
Hey, you said to "write if something doesn't work" and though I know it's been 4 years since you posted that, I do hope you're still active and are able to help.

I am trying to convert Bloodborne animations into FBX so that Unity will be able to read them. So far I've been unsuccessful. I am able to get the animations exported to FBX (tried through various means) but in the end the animations will be all twisted.
Now I wanted to try the Fallout 4 tools you mentioned, but I get an error when starting the program and even though it does start after, any conversion to FBX doesn't actually get done when I click "Convert to FBX". (It literally just says it's done but then no file is created)

The error is R6034 Runtime Error, an application has made an attempt to load the C runtime library incorrectly.
Unfortunately I am unable to find any help regarding this error online (you'd think more people had this error but I guess not...)

Any tips maybe? Maybe I'm missing a program or something? Any help would be appreciated because I've been nonstop searching for the past week for any way to get the animations to work properly but in the end I always end up with twisted animations :/

Post Reply