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Dark Souls III HKX Animations

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ArtoriasZz
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Re: Dark Souls III HKX Animations

Post by ArtoriasZz » Fri Jan 26, 2018 6:43 pm

Cheers, i have a 64bit system but 32bit version worked. :)

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Re: Dark Souls III HKX Animations

Post by PredatorCZ » Fri Jan 26, 2018 8:20 pm

You cannot open 64bit Havok file in 32bit tools, and otherwise, those tools are platform and architecture specific, but only for packfiles, whinch is old format but its still used more than tagfiles (I actually seen tagfiles used only in SW2), whinch are architecture independent, not sure about platform tho.

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Re: Dark Souls III HKX Animations

Post by ArtoriasZz » Fri Jan 26, 2018 11:11 pm

The error i get when i launch the 64bit version is called ToolStandAlone has stopped working. I have been looking around to find a fix for it and cant find one. The 32bit version works fine and its the version i dont need. :(

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Re: Dark Souls III HKX Animations

Post by PredatorCZ » Fri Jan 26, 2018 11:33 pm

I can confirm that.
I too cannot load skelton files. Thing is, that those files are using hknp structures, they are compatibility patched structures, that means they cannot be loaded into Tools, becouse Tools don't support them. Lucky thing is that I have researched Havok format, so now I can read any strucuture from Havok Packfiles, I will try to post them when the time comes.

You might try to use AssetCC on them and convert them into XML.

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Re: Dark Souls III HKX Animations

Post by ArtoriasZz » Fri Jan 26, 2018 11:37 pm

Do u have a link for AssetCC?

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Re: Dark Souls III HKX Animations

Post by PredatorCZ » Fri Jan 26, 2018 11:42 pm

ArtoriasZz wrote:Do u have a link for AssetCC?
They are packed alongside tools, or in any SDK.

%Install Folder%\Havok\HavokContentTools\BatchProcess\AssetCc\
AssetCC1 will keep version
AssetCC2 will convert file to current version

In this case, you can use AssetCC1.

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Re: Dark Souls III HKX Animations

Post by andrewcrinxi » Sat Feb 17, 2018 8:30 pm

any info about installing 64bit on windows 10? because on open it crash

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Re: Dark Souls III HKX Animations

Post by jdrc8 » Mon Apr 22, 2019 5:00 pm

I cant start 64 bit tools on my Windows 10 machine. Any info on how to fix this?

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Re: Dark Souls III HKX Animations

Post by Lynix » Thu Apr 25, 2019 5:58 pm

jdrc8 wrote:
Mon Apr 22, 2019 5:00 pm
I cant start 64 bit tools on my Windows 10 machine. Any info on how to fix this?
IF you cant start it maybe you own a 32bit Windows 10?

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Re: Dark Souls III HKX Animations

Post by dropoff » Sun Apr 28, 2019 3:34 am

Lynix wrote:
Thu Apr 25, 2019 5:58 pm
jdrc8 wrote:
Mon Apr 22, 2019 5:00 pm
I cant start 64 bit tools on my Windows 10 machine. Any info on how to fix this?
IF you cant start it maybe you own a 32bit Windows 10?
No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot.

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Re: Dark Souls III HKX Animations

Post by 0ttonomous » Thu Jun 20, 2019 9:19 am

dropoff wrote:
Sun Apr 28, 2019 3:34 am
Lynix wrote:
Thu Apr 25, 2019 5:58 pm
jdrc8 wrote:
Mon Apr 22, 2019 5:00 pm
I cant start 64 bit tools on my Windows 10 machine. Any info on how to fix this?
IF you cant start it maybe you own a 32bit Windows 10?
No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot.
Can you show this to me more in-depth? I can't convert any HKX files without being able to use the 64-bit version and I've spent hours looking for work-arounds. I'm at my wits end here.

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Re: Dark Souls III HKX Animations

Post by 0ttonomous » Thu Jun 20, 2019 9:22 am

PredatorCZ wrote:
Fri Jan 26, 2018 11:42 pm
ArtoriasZz wrote:Do u have a link for AssetCC?
They are packed alongside tools, or in any SDK.

%Install Folder%\Havok\HavokContentTools\BatchProcess\AssetCc\
AssetCC1 will keep version
AssetCC2 will convert file to current version

In this case, you can use AssetCC1.
How do you use it? Nothing happens when I try it.

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Re: Dark Souls III HKX Animations

Post by dropoff » Thu Jun 20, 2019 10:01 pm

0ttonomous wrote:
Thu Jun 20, 2019 9:19 am
dropoff wrote:
Sun Apr 28, 2019 3:34 am
Lynix wrote:
Thu Apr 25, 2019 5:58 pm

IF you cant start it maybe you own a 32bit Windows 10?
No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot.
Can you show this to me more in-depth? I can't convert any HKX files without being able to use the 64-bit version and I've spent hours looking for work-arounds. I'm at my wits end here.
Just use new havok plugins from here https://forum.xentax.com/viewtopic.php?f=16&t=19691 They should work with ds3.

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Re: Dark Souls III HKX Animations

Post by 0ttonomous » Fri Jun 21, 2019 12:11 am

Thank you.

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Re: Dark Souls III HKX Animations

Post by qq531620267 » Fri Jul 05, 2019 9:14 am

dropoff wrote:
Thu Jun 20, 2019 10:01 pm
0ttonomous wrote:
Thu Jun 20, 2019 9:19 am
dropoff wrote:
Sun Apr 28, 2019 3:34 am


No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot.
Can you show this to me more in-depth? I can't convert any HKX files without being able to use the 64-bit version and I've spent hours looking for work-arounds. I'm at my wits end here.
Just use new havok plugins from here viewtopic.php?f=16&t=19691 They should work with ds3.
it's can't to work(win10 X64),Skeleton.HKX darg to Noesis,then it's disappear

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