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[Help!] King of Fighter XIV Model format and Noesis script?

Post questions about game models here, or help out others!
Brilleas
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[Help!] King of Fighter XIV Model format and Noesis script?

Post by Brilleas » Thu Jun 22, 2017 10:29 pm

I just unpack it by Aluigi's script
viewtopic.php?f=9&t=4259&p=24218&hilit=King+Of#p24218
.But I don't sure what file is a model.
Please help me.
Thank you.

Darko
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Sun Jul 09, 2017 4:17 am

Until the bms script is done, there won't be any script to import models.
Image

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Brilleas » Mon Jul 10, 2017 3:08 pm

Okay.Darko.I will wait for it.

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Thony » Sat Aug 19, 2017 11:48 pm

https://forum.xentax.com/viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Sun Aug 20, 2017 5:17 pm

Thony wrote:https://forum.xentax.com/viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?
Not yet.

Supposedly the file format is obac. Here's a file extracted with the latest bms script if someone is interested:

http://www.mediafire.com/file/199a1p2iar6u5pb/MAI.rar

The file seems to be not encrypted.
Image

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Acewell » Sun Aug 20, 2017 10:59 pm

MAI.obac :D
MAI_obac.png
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Mon Aug 21, 2017 2:18 am

Lol, that was quick.
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Thony » Wed Sep 06, 2017 12:46 am

it works great in waiting for a bone script importer for blender

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Fri Sep 08, 2017 4:03 pm

Are there still encrypted files??
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Thony » Fri Nov 03, 2017 12:01 am

is anyone working on a script to have models with bones?

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by killercracker » Fri Nov 03, 2017 2:30 am

Thony wrote:is anyone working on a script to have models with bones?
Image

I have a maxscript in progress.

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by alvinagmn » Wed Nov 08, 2017 10:00 pm

killercracker wrote:
Thony wrote:is anyone working on a script to have models with bones?
Image

I have a maxscript in progress.

I've been waiting so long fot this, Real mods for KOF XIV, more than texture changes, tank u killercracker

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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Sun Nov 19, 2017 5:44 am

Any progress regardidng the max script??
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by killercracker » Mon Nov 20, 2017 10:04 pm

Image

The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If you don't want to wait a decade for the model to load in max just comment out line 355.
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Darko » Wed Nov 22, 2017 3:27 pm

The script has some weights problems:

Image

Anyways thanks
Image

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