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Perfect World Building Models (.MOX)

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olli9000
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Perfect World Building Models (.MOX)

Post by olli9000 » Thu Jun 22, 2017 5:25 pm

Hi everyone,
i know there is a way to extract .pck files from perfect world with spck tools. There is one file like "building.pck". After extract i have .mox (models) and .dds (textures), but anyone knows how i can convert the .mox to .obj or like similar model format?

I added a .mox file, if someone needs to test it...

I really hope u can help :)
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shakotay2
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Re: Perfect World Building Models (.MOX)

Post by shakotay2 » Thu Jun 22, 2017 7:43 pm

found a small mesh but faces are unsure, tried toggling backface culling in Noesis, but the result is not really good:
d6b-mox.jpg
but this may serve as a starting point.

There's some convex hull data sections (maybe collision mesh?)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Acewell
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Re: Perfect World Building Models (.MOX)

Post by Acewell » Thu Jun 22, 2017 8:48 pm

i think your address was off by a couple of bytes, this is what i got for first submesh :D
d6b_mox.png
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olli9000
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Re: Perfect World Building Models (.MOX)

Post by olli9000 » Thu Jun 22, 2017 9:21 pm

Oh okay? Nice... mhh ok, with this its very hard to find out, wich model is wich building xD There are many .mox files with no correct filenames.. a model viewer would helpfull i think..

Karpati
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Re: Perfect World Building Models (.MOX)

Post by Karpati » Thu Jun 29, 2017 6:30 pm

I converted your sample file (all of subobjects) to Wavefront .obj/mtl format.
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Karpati
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Re: Perfect World Building Models (.MOX)

Post by Karpati » Thu Jun 29, 2017 6:38 pm

olli9000 wrote:A model viewer would helpfull i think..
I think this is what you are waiting for:
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olli9000
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Re: Perfect World Building Models (.MOX)

Post by olli9000 » Fri Jun 30, 2017 7:30 am

:eek: wow nice, thanks :) I dont know about this software, nice work :) But the last official version is 6.509 right? Mh if this file format is ready to use in a newer version, i think about to buy this programm :)

Best regards

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Re: Perfect World Building Models (.MOX)

Post by Karpati » Fri Jun 30, 2017 7:04 pm

I released the v6.510 as a web update now.

How to get the 3D Object Converter v6.510:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v6.510.

I recommend to copy all of .mox and .dds files to the same folder. If you open a .mox file (and you turned on the textured view) you will see the full textured model.

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Re: Perfect World Building Models (.MOX)

Post by olli9000 » Fri Jun 30, 2017 9:07 pm

Thank you :)

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