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MT Framework import tools
Posted: Sun Jun 18, 2017 7:51 pm
by PredatorCZ
WARNING: The work on this tool is no longer active, this affects LMT portion so far. For loading LMT files, please go to Revil 3ds Max plugin
I think I just made Capcom angry.
Tool provides model, animation import and Simple IK creation.
Tested pc games:
- Lost Planet
Devil May Cry 4
Resident Evil 5
Devil May Cry 4 SE
Lost Planet 2
Resident Evil 6
Resident Evil Revelations
Resident Evil Remaster*
Dragons Dogma Dark Arisen*
Ultimate Capcom vs Marvel 3
Monster Hunter World
Tested PS3 games:
- Lost Planet
Resident Evil 6
EX Troopers
Dragons Dogma
Sengogu Basara 4*
Tested Other games
- Resident Evil Mercenaries (3ds)
Monster Hunter 4 Ultimate (3ds)
Monster Hunter 3 Ultimate (WiiU)
Monster Hunter XX (NSW)
*Hashes not fully researched
List may change during time.
Tool is written under 3ds max 2017 SP3

Special thanks goes to Lucas from RE modding forum for posting mod structures to public.
Detailed information and tool download.
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 3:07 am
by artworkplay
Tried it... throws a syntax error when "Run Script" in Max 2012
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 9:22 am
by Skykila
Is there the support of Dragon Dogma?
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 10:14 am
by CaxUchiha
Could you add support to The Mercenaries 3D as well?
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 1:45 pm
by Zombieali2000
I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 2:29 pm
by PredatorCZ
artworkplay wrote:Tried it... throws a syntax error when "Run Script" in Max 2012
It's for 3ds max 2017 SP3, sorry I forgot to mention that.
CaxUchiha wrote:Could you add support to The Mercenaries 3D as well?
Skykila wrote:Is there the support of Dragon Dogma?
The best way is to try it yourselves and post result, if it's throwing errors I'd be happy to receive samples, so I can modify it.
Zombieali2000 wrote:I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.
Yes, of course, I would like to, more games it supports, the better.
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 3:58 pm
by mwesten1
Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?

Re: MT Framework import tools
Posted: Mon Jun 19, 2017 4:31 pm
by PredatorCZ
mwesten1 wrote:Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 4:32 pm
by Modman69
Tool Seems to be working fine for me with Devil May Cry 4 PC, but I haven't been able to find the animations that accompany the female Player models (Trish, Lady, Gloria) does anyone know where they are?
Thanks for the great work!
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 4:56 pm
by mwesten1
PredatorCZ wrote:mwesten1 wrote:Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...
Actually i am using enemy wesker animations. But as i looked through animations his TO IDLE transitions seem to place his leg this way as well. I guess thats how he is animated wich is weird cause i dont remember seeing him like that. Anyway tool works wich is good
I will try to look up wesker player animations
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 5:06 pm
by Zombieali2000
Revelations 1 PC Works great!
EDIT! So Does RE1 REMASTER PC

Re: MT Framework import tools
Posted: Mon Jun 19, 2017 6:00 pm
by PredatorCZ
Zombieali2000 wrote:Revelations 1 PC Works great!
EDIT! So Does RE1 REMASTER PC
Great to hear, I'll add them to list.
Re: MT Framework import tools
Posted: Mon Jun 19, 2017 6:16 pm
by Zombieali2000
I am Actually Surprised to announce that The
Merce 3D Animations Kinda Work!
That neck is interesting. But that might just not be the skeletons adding up (Cant test Proper Merce 3d models since they cant be imported)
EDIT!
Most of them Actually Work well!



Re: MT Framework import tools
Posted: Mon Jun 19, 2017 6:20 pm
by Highflex
Great work

, Is anyone able to test dead rising games?
I don't have access to my main pc atm. Will test once i can, unless somebody else does it before me

Re: MT Framework import tools
Posted: Mon Jun 19, 2017 9:08 pm
by JTegh
for Dragon's Dogma it imports the models, but not 100% correct it seems?
and I wasn't able to load the animation for the model I tried it on.
(the model I tried was one of the types of Harpies)
picture (linked to it because 4k resolution image would clutter the page too much) :
https://cdn.discordapp.com/attachments/ ... nknown.png
it didn't give me an error trying to load the animation, it just made 3ds max lock up completely for me.
EDIT:
Resident Evil 0 Remaster seems to work just fine as well!
RE0:
https://abload.de/img/re01xul8.png
edit 2:
some player models seem to have issues similar to the lost plannet models from the top post.
...
Resident evil Revelations (3ds) doesn't load model files, but the animation files work with the PC models