Apologies, I have never imported any pl model from MTF2 games, so I assumed they use bones like rest.



yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stancesZombieali2000 wrote:That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)

It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Just a guess, I cannot test it now.mwesten1 wrote: yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances
i will try to look there. for now i am focused on wesker boss. and he doesnt have all melee moves... rest is on player one i suppose. and funny thing skeletons arent the same...PredatorCZ wrote:It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Just a guess, I cannot test it now.mwesten1 wrote: yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances
I don't know about wesker boss, but in the case of player hand animations they're located in the same file as the rest of the weapon animations...PredatorCZ wrote:It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Just a guess, I cannot test it now.mwesten1 wrote: yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances






this thread is about MT Framework engine only.Ronny wrote:The any kind of maxscript or plugin?anything?


are you sure about this? for me this chest part may move along with camera and straps just fine.EternalYoshiSWF wrote:Here's an example using Frank West and his Camera. The bone I'm moving is only supposed to move the Camera and Strap