Page 1 of 1

Spider-Man: Web of Shadows PC

Posted: Sun May 14, 2017 12:52 pm
by Rutabaga
Greetings everyone,I need help with extracting models from SM:WoS
Everything what we have currently for this game is QuickBms decompressor script
http://aluigi.altervista.org/bms/spider ... ck_nch.bms
If anyone wanna help here are samples :
https://mega.nz/#!bgQHXAoR!nDHkeK3of8Eb ... n4cm7jKA84

Thanks in advance!

P.S
Texture finder can see some textures inside decompressed pcpack
http://i.imgur.com/SX9CkN9.png
so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
Decompressed pcpack sample - https://mega.nz/#!K5ABSYRC!r_FPEOTKZ08T ... tVV5ytzXRo

Re: Spider-Man: Web of Shadows PC

Posted: Thu May 18, 2017 6:37 pm
by shakotay2
Rutabaga wrote:so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
I know :eek:
ACT2_Mech_intro.JPG

Re: Spider-Man: Web of Shadows PC

Posted: Fri May 19, 2017 7:44 pm
by Acewell
the bms script here can extract the textures from the decompressed pcpack samples :D
viewtopic.php?p=129363#p129363

Re: Spider-Man: Web of Shadows PC

Posted: Sat May 20, 2017 10:09 am
by Rutabaga
shakotay2 wrote:
Rutabaga wrote:so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
I know :eek:
ACT2_Mech_intro.JPG
Ok,glad this is possible :)
AceWell wrote:the bms script here can extract the textures from the decompressed pcpack samples :D
viewtopic.php?p=129363#p129363
I have problems with the your script..
http://i.imgur.com/AN2AaY9.png
Sample :
https://www.sendspace.com/file/k9pcap

Thanks in advance,i hope you can fix this problem.

Re: Spider-Man: Web of Shadows PC

Posted: Sat May 20, 2017 11:13 am
by Acewell
Rutabaga wrote:I have problems with the your script..
http://i.imgur.com/AN2AaY9.png
Sample :
https://www.sendspace.com/file/k9pcap
Thanks in advance,i hope you can fix this problem.
that sample has 61 APKF blocks and only 1 has a TEX section. :eek:
use this bms script to split the decompressed pcpack into separate APKF blocks

Code: Select all

findloc OFFSET binary "\x41\x50\x4B\x46"
math i = 1
do
    goto OFFSET
    get SKIP long
    findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE - OFFSET
    get NAME basename
    string NAME + "_"
    string NAME + i 
    string NAME + ".36"
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
then use the previous texture extraction script on the resulting *.36 files. :D

you might even be able to use daemon1's tool on them too :)
viewtopic.php?p=130172#p130172

Re: Spider-Man: Web of Shadows PC

Posted: Sat May 20, 2017 3:04 pm
by Rutabaga
AceWell wrote: that sample has 61 APKF blocks and only 1 has a TEX section. :eek:
use this bms script to split the decompressed pcpack into separate APKF blocks

Code: Select all

findloc OFFSET binary "\x41\x50\x4B\x46"
math i = 1
do
    goto OFFSET
    get SKIP long
    findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE - OFFSET
    get NAME basename
    string NAME + "_"
    string NAME + i 
    string NAME + ".36"
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
then use the previous texture extraction script on the resulting *.36 files. :D

you might even be able to use daemon1's tool on them too :)
viewtopic.php?p=130172#p130172
Thanks a lot!
Now everything works nice,only proper mesh extraction is left.
I tried deamon1 tool,it works,but requires a optimization for Sm Wos meshes
http://i.imgur.com/PSFa12v.png

Re: Spider-Man: Web of Shadows PC

Posted: Sat Aug 26, 2017 3:00 am
by Big4Rig
daemon's Spider-Man 3 APKF script works on the .36 files partially. It extracts all the textures as .dds and converts the meshes to .smd's with skeletons, but the issue is that the meshes are converted in UV format (meaning they're flattened and all distorted).

Re: Spider-Man: Web of Shadows PC

Posted: Mon Jan 18, 2021 4:35 am
by mrrrdude
Does anyone know how to get the meshes from this game? With daemon's Spider-Man 3 APKF script only works to get the textures but the .smd's files look messed up in noesis or any other rendering tool.