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London Racer: Destruction Madness Models And Textures.

Post questions about game models here, or help out others!
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dropoff
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London Racer: Destruction Madness Models And Textures.

Post by dropoff » Mon May 01, 2017 1:27 pm

Hi,i want to extract models from that game.

Here is some files:

https://mega.nz/#!0wECzaoA!9h2tahQLy5iB ... Aj5EPWmtio

I think *dat its models and some other files,*ima its textures.

Here topic about files extraction from game archive:

viewtopic.php?f=10&t=16219

I hope someone can help me,ninja ripper doesnt work with that game.

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shakotay2
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Re: London Racer: Destruction Madness Models And Textures.

Post by shakotay2 » Mon May 01, 2017 3:33 pm

000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
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Last edited by shakotay2 on Mon May 01, 2017 7:15 pm, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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dropoff
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Re: London Racer: Destruction Madness Models And Textures.

Post by dropoff » Fri May 05, 2017 3:41 pm

shakotay2 wrote:
000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
Thanks,can i ask last question?

How to get texture coordinates? They didnt work.

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Re: London Racer: Destruction Madness Models And Textures.

Post by Acewell » Sat May 06, 2017 1:04 am

UV position 24 looks good to me :)

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Re: London Racer: Destruction Madness Models And Textures.

Post by dropoff » Sun May 07, 2017 2:20 am

AceWell wrote:UV position 24 looks good to me :)
Thanks.

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