Drag .skeletalmesh file onto .exe and it will extract model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
a quick solution for textures:
- run bms script on TFC, this will unpack all textures in raw format
- open them with noesis plugin (will not work for all of them, but most big ones)


