Bayonetta PC
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- ultra-n00b
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Bayonetta PC
i extracted all the CPK files in noesis which created a lot of DAT files in 'data??files' folders. however, i can't seem to open any DAT files in noesis. i keep getting a 'file could not be previewed' error.
are these files encrypted, or am i clicking on the wrong ones?
are these files encrypted, or am i clicking on the wrong ones?
- zaramot
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Re: Bayonetta PC
You need to provide samples, I'm almost sure it's endianness difference console/pc + different texture format (.xpr xbox-360 and most likely .dds for pc)
Making model-import scripts, PM
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Re: Bayonetta PC
Can someone confirm if Bayonetta 2's Bayonetta model has the same or similar skeleton? I can move her over to Bayonetta PC if I get time.
Cheers.
Cheers.
Click the thanks button if I helped!
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Re: Bayonetta PC
Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!
Re: Bayonetta PC
I have updated the Noesis plugin for Bayonetta PC (with permission from MrAdults). You can find it here:
https://github.com/Kerilk/noesis_bayonetta_pc
in the release section.
Some normal maps and textures have an offset/scale that I cannot reliably fix right now but most of the models can be viewed.
I am trying to figure the animation format. I made some progress (I can read the files) bur I can't figure out the interpolation method used.
https://github.com/Kerilk/noesis_bayonetta_pc
in the release section.
Some normal maps and textures have an offset/scale that I cannot reliably fix right now but most of the models can be viewed.
I am trying to figure the animation format. I made some progress (I can read the files) bur I can't figure out the interpolation method used.
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Re: Bayonetta PC
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
Re: Bayonetta PC
All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl000f.dat contains all movements. Boss specific movements are contained in the boss file: example em0400.dat contains surf related animations. I think weapon specific animations are located with the weapons. Note that noesis will only play animations for pl0000.dat as it contains pl0010.wmb and all player related animations have format pl0010_xxx.mot.MisterNatal wrote:Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
Animations for cutscene are contained in the cutscene files themselves. I have tried it with bayo 2, never with bayo 1 but it should be the same. The extension is not .dat so the filter will not display it and you will need to write the filename in the box.
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Re: Bayonetta PC
Hey! Was wondering if you or anyone really would mind helping me with Bayo 2 animations? I downloaded your plugin and believe I installed it to the right location but i'm still unable to view themKerilk wrote:All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl000f.dat contains all movements. Boss specific movements are contained in the boss file: example em0400.dat contains surf related animations. I think weapon specific animations are located with the weapons. Note that noesis will only play animations for pl0000.dat as it contains pl0010.wmb and all player related animations have format pl0010_xxx.mot.MisterNatal wrote:Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
Animations for cutscene are contained in the cutscene files themselves. I have tried it with bayo 2, never with bayo 1 but it should be the same. The extension is not .dat so the filter will not display it and you will need to write the filename in the box.