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[PAYDAY 2] Diesel Model Format

Post questions about game models here, or help out others!
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iamgoofball
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Joined: Sun Apr 09, 2017 12:51 am

[PAYDAY 2] Diesel Model Format

Post by iamgoofball » Sun Apr 09, 2017 1:29 am

Hey, so, the PAYDAY 2 modding community has reached the point where we're doing shit like adding entirely new weapons and cops to the game, but we've hit a small snag. Nobody understands how the model format works well enough to make a proper model compiler for it. All we have are research notes and a tool that can sort-of properly compile a model, but it only has one bone maximum and no weighting or anything. This is cool for level geometry or props, but not-so-cool for stuff like custom cop models, which is what we'd like to use it for.

I asked around, and heard you guys are really good at reverse engineering just about everything when it comes to video games, so I figured I'd post what we've assembled here and see if you guys can make anything of it.

Research notes on the .model format PAYDAY 2 uses
A working example of a Cop model with proper bones and rigging
Source code for the existing wonky model compiler we have
Precompiled version of the wonky model compiler we have
Last edited by iamgoofball on Thu Apr 13, 2017 5:34 pm, edited 1 time in total.

You'reAnAllStar
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Re: [PAYDAY 2][$20 BOUNTY] Diesel Model Format

Post by You'reAnAllStar » Thu Apr 13, 2017 1:17 am

You can't offer bounties here.

Just thought I'd let you know.

iamgoofball
ultra-n00b
Posts: 2
Joined: Sun Apr 09, 2017 12:51 am

Re: [PAYDAY 2][$20 BOUNTY] Diesel Model Format

Post by iamgoofball » Thu Apr 13, 2017 5:33 pm

You'reAnAllStar wrote:You can't offer bounties here.

Just thought I'd let you know.
Crap, thanks for letting me know, thought it was okay because of the porn game thread with the bounty.

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