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Valamis
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by Valamis » Wed Oct 31, 2018 4:36 pm
LordKiriYT wrote:Valamis wrote:Hi.
May anyone share some Spider-man 3 the game extracted files? For me it is too complicated to use this tool. I don't understand that and where is the ReadMe file for how to use? I would be grateful for any models but the most I need New Goblin model with his flying board/glider, Venom and maybe construction-site-building from grand finale (last mission where you fight Venom and Sandman, I would need that part of building when you fight with Venom). Thanks in advance. I am going to import and rig these models in Daz Studio
1. I tried to use Spiderman3_APKF but it tells program stopped working, help. I use Windows 8.1
drag and drop the .36 file to the tool
Thanks. That worked. It extracted files to the same folder where the file was. I am afraid there are too many 36 files and files inside them for me to find New Goblin player and Venom models and textures
1. Ok I found venom but he has bugged texture: ch_venom_ppp.tex_0 ( it is called indexed color probably)
2. New Goblin is in c44dbd9b.36. Textures are also weird and don't work as they should. It is like multiple textures are merged into 1 TGA. I can't figure out how to separate them. How do you apply them as I saw in one of previous pictures when one of you managed to texture New Goblin model?
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Lord Kiri
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by Lord Kiri » Wed Nov 20, 2019 10:11 pm
Valamis wrote: ↑Wed Oct 31, 2018 4:36 pm
LordKiriYT wrote:Valamis wrote:Hi.
May anyone share some Spider-man 3 the game extracted files? For me it is too complicated to use this tool. I don't understand that and where is the ReadMe file for how to use? I would be grateful for any models but the most I need New Goblin model with his flying board/glider, Venom and maybe construction-site-building from grand finale (last mission where you fight Venom and Sandman, I would need that part of building when you fight with Venom). Thanks in advance. I am going to import and rig these models in Daz Studio
1. I tried to use Spiderman3_APKF but it tells program stopped working, help. I use Windows 8.1
drag and drop the .36 file to the tool
Thanks. That worked. It extracted files to the same folder where the file was. I am afraid there are too many 36 files and files inside them for me to find New Goblin player and Venom models and textures
1. Ok I found venom but he has bugged texture: ch_venom_ppp.tex_0 ( it is called indexed color probably)
2. New Goblin is in c44dbd9b.36. Textures are also weird and don't work as they should. It is like multiple textures are merged into 1 TGA. I can't figure out how to separate them. How do you apply them as I saw in one of previous pictures when one of you managed to texture New Goblin model?
it can be fixed in photoshop
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jamesmiller57
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by jamesmiller57 » Wed Jul 15, 2020 1:05 am
hey can you tell me how you converted the 36 files into fbx ot obj or how did you view them pls tell me
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Lord Kiri
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by Lord Kiri » Wed Jul 15, 2020 1:59 am
jamesmiller57 wrote: ↑Wed Jul 15, 2020 1:05 am
hey can you tell me how you converted the 36 files into fbx ot obj or how did you view them pls tell me
read through the thread. Everything is there
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jamesmiller57
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by jamesmiller57 » Wed Jul 15, 2020 8:05 pm
daemon1 wrote: ↑Thu Apr 06, 2017 9:10 am
Tool requires only 1 parameter: name of .36 file.
It will extract all resources from there, converting static and skeletal models to SMD, textures to DDS or TGA (for paletted textures which are usually diffuse/spec maps)
You need to rotate model 180deg and bones will not have correct angles, I may correct that later. There are no face bones, facial animations are done with morphs.
can you please also give me the exe program pls respond
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TrumpetPro
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by TrumpetPro » Mon Aug 24, 2020 3:57 am
Has anyone here looked into animation conversion for this game?
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TrumpetPro
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by TrumpetPro » Sun Nov 01, 2020 12:37 am
TrumpetPro wrote: ↑Mon Aug 24, 2020 3:57 am
Has anyone here looked into animation conversion for this game?
Bump
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PaHaNchickT
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by PaHaNchickT » Thu Jan 14, 2021 3:14 pm
Acewell wrote: ↑Thu Mar 30, 2017 1:36 am
he was just demonstrating how to make an extraction script in python for Noesis,
extraction is already taken care of here with a modified bms script though
http://forum.xentax.com/viewtopic.php?p=129063#p129063
the python script in mario's video is also reading the wrong integer for the file count
here is my version of that same python script except with additional instruction to simulate the modified bms script

extract_Spiderman3_PCPACK.zip
Awesome! But I got some problems. When I tried to extract some *PCPACK files, got a mistake
it happens also when I am trying to extract *XEPACK files (the same files but from xbox 360 game directory)
Here is some samples of PCPACK and XEPACK files:
https://mega.nz/file/IIEWiBDY#HDyQyQuiz ... 7xPWPpDGeE
How can I solve it?
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Mato32DX
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by Mato32DX » Wed Feb 17, 2021 4:53 am
Has anyone managed to get deeper into the .PCPACK files? like, being able to export all of the content from those files aside from meshes and .dds textures? Just curious, I want to know if the format can be further modified.