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Spider-Man 3 PC

Post questions about game models here, or help out others!
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shakotay2
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Re: Spider-Man 3 PC

Post by shakotay2 » Thu Mar 30, 2017 1:14 pm

I can't show something for Noesis, but the playerGoblin:
playerGoblin.JPG
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: Spider-Man 3 PC

Post by trexjones » Thu Mar 30, 2017 2:18 pm

Oh nice! Is it possible to get the rigging out too?

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Re: Spider-Man 3 PC

Post by Tosyk » Thu Mar 30, 2017 2:38 pm

offtopic:
the only model I'm interesting in is a model of Stan Lee:
Image

but it's in amazing sm2.
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Re: Spider-Man 3 PC

Post by trexjones » Thu Mar 30, 2017 3:04 pm

I have Amazing Spider-Man 2. More than happy to dig out the files for you.

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Re: Spider-Man 3 PC

Post by shakotay2 » Thu Mar 30, 2017 4:18 pm

blacksuit, after some manual erasing:
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Spider-Man 3 PC

Post by Tosyk » Thu Mar 30, 2017 4:23 pm

trexjones wrote:I have Amazing Spider-Man 2. More than happy to dig out the files for you.
would be awesome :mrgreen: or they will be boneless? cause' I can rip them by myself though I want them with weights and stuff :scaredy:
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Re: Spider-Man 3 PC

Post by daemon1 » Tue Apr 04, 2017 3:50 pm

ok i'm researching this.

.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.

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Re: Spider-Man 3 PC

Post by Rutabaga » Tue Apr 04, 2017 5:01 pm

Sounds awesome,can't wait! :D
Will you also make bone extractor or animation tool? or you didn't check that?

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Re: Spider-Man 3 PC

Post by daemon1 » Tue Apr 04, 2017 5:40 pm

I don't know. They have 2 skeletons for each model: skeleton and animation skeleton. That happens sometimes. Face animations are made with morphs. No facial bones and there are .MORH files for each character.

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Re: Spider-Man 3 PC

Post by daemon1 » Tue Apr 04, 2017 9:03 pm

work in progress

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Re: Spider-Man 3 PC

Post by Acewell » Tue Apr 04, 2017 10:27 pm

since daemon1 is likely going to make a complete tool i will just share the work in progress
bms script i have so far for texture data extraction so it doesn't completely go to waste. (:
this bms script extracts the texture data with names and adds headers.
SpiderMan3_PC_36_ddsExtract.zip
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Last edited by Acewell on Tue May 16, 2017 9:05 am, edited 1 time in total.

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Re: Spider-Man 3 PC

Post by trexjones » Wed Apr 05, 2017 6:31 am

You guys are amazing! Thank you so much for looking into these...!

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Re: Spider-Man 3 PC

Post by daemon1 » Wed Apr 05, 2017 6:44 am

AceWell wrote:okay since daemon1 is likely going to make a complete tool i will go ahead and share the work in progress
i see you used a few workarounds to get the data: searching for 4-letter IDs and hashes instead of reading the data from where they must be.

But I also needed skeletons and mesh descriptions, so I parsed the whole data structure properly.

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Re: Spider-Man 3 PC

Post by Acewell » Wed Apr 05, 2017 7:58 am

daemon1 wrote:I parsed the whole data structure properly.
i hope so, you are a programmer and i am not! :dance:

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Re: Spider-Man 3 PC

Post by daemon1 » Wed Apr 05, 2017 8:15 am

AceWell wrote:
daemon1 wrote:I parsed the whole data structure properly.
i hope so, you are a programmer and i am not! :dance:
Yes you are. You've written a bms script, and its also a program.

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