Power Rangers Legacy Wars Android

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dswd2015
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Power Rangers Legacy Wars Android

Post by dswd2015 » Tue Mar 07, 2017 2:01 pm

I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)

http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar

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Acewell
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Re: Power Rangers Legacy Wars Android

Post by Acewell » Tue Mar 07, 2017 11:33 pm

rngm_mov_t1_red_skeleton.png
same process as here
viewtopic.php?p=125969#p125969
:D
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Re: Power Rangers Legacy Wars Android

Post by dswd2015 » Wed Mar 08, 2017 8:03 pm

AceWell wrote:
rngm_mov_t1_red_skeleton.png
same process as here
viewtopic.php?p=125969#p125969
:D
I am having many error messages and the program is crashing, could you give me the link of the versions that you use? Thank you.

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Re: Power Rangers Legacy Wars Android

Post by Acewell » Wed Mar 08, 2017 10:05 pm

what error and what is crashing?
i am using no special techniques here, the last version of UABE and Unity Studio,
just have to follow the instruction i linked to already.

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Re: Power Rangers Legacy Wars Android

Post by dswd2015 » Wed Mar 08, 2017 11:24 pm

AceWell wrote:what error and what is crashing?
i am using no special techniques here, the last version of UABE and Unity Studio,
just have to follow the instruction i linked to already.
In the tutorial you use two versions of UAB, one for export the .dat file and another to import, I have the 2.1, which versions should I use? I try to import the .dat file into one old version but the program hangs.

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Re: Power Rangers Legacy Wars Android

Post by Acewell » Thu Mar 09, 2017 1:47 am

dswd2015 wrote:In the tutorial you use two versions of UAB, one for export the .dat file and another to import
no just the last version like i said before, where do you see that i'm using 2 versions of UABE? :?

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Re: Power Rangers Legacy Wars Android

Post by dswd2015 » Thu Mar 09, 2017 3:02 am

AceWell wrote:
dswd2015 wrote:In the tutorial you use two versions of UAB, one for export the .dat file and another to import
no just the last version like i said before, where do you see that i'm using 2 versions of UABE? :?
When you referred to export and then import I thought it was two different versions, I must have misunderstood. In that case should I export and then import the .dat to the same version, correct? If you can post pictures of the procedure I could understand. Here are the error images I get when importing .dat.
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Re: Power Rangers Legacy Wars Android

Post by Acewell » Thu Mar 09, 2017 3:50 am

i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx

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Re: Power Rangers Legacy Wars Android

Post by dswd2015 » Thu Mar 09, 2017 4:29 am

AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
Thank you so much, now I understand where I'm going wrong. Now I will extract and edit for XNAlara. Thanks.

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Re: Power Rangers Legacy Wars Android

Post by Sakuraba » Fri Mar 10, 2017 6:33 pm

AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
I understand the whole process I use UABE to extract models from kamen rider, but in this question I do not know how pegr the updated version of UABE, I entered the website of your signature and I still did not understand.

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Re: Power Rangers Legacy Wars Android

Post by Sakuraba » Fri Mar 10, 2017 7:01 pm

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"


I did not understand this part

https://ibb.co/fgdUbF

The mesh is compressed.

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Re: Power Rangers Legacy Wars Android

Post by Leucionio » Fri Mar 10, 2017 9:32 pm

AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx

You have one "old unity file" to post, do not know how to do. thank you

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Re: Power Rangers Legacy Wars Android

Post by Sakuraba » Fri Mar 10, 2017 10:09 pm

AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again (:

before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"

1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
I was successful with the process just can not now work with the texture

https://ibb.co/mv9wOv

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Re: Power Rangers Legacy Wars Android

Post by Acewell » Fri Mar 10, 2017 11:59 pm

Leucionio wrote:You have one "old unity file" to post, do not know how to do. thank you
there is several websites that distribute older apks for android games that have files supported by Unity Studio
but i will share this one to save you the time since you asked :)
CAB-char_b1_pre.zip
Sakuraba wrote:I was successful with the process just can not now work with the texture
https://ibb.co/mv9wOv
looks like you just need to flip the UVs vertically and you are good to go :D
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Re: Power Rangers Legacy Wars Android

Post by Sakuraba » Sat Mar 11, 2017 1:36 am

Sakuraba wrote:I was successful with the process just can not now work with the texture
https://ibb.co/mv9wOv
looks like you just need to flip the UVs vertically and you are good to go :D[/quote]

Thanks for replying to me, your tip did not work right here continues without the texture applied correctly.

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