Star Wars The Force Unleashed Wii Models

Post questions about game models here, or help out others!
CrazyGentleman
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Re: Star Wars The Force Unleashed Wii Models

Post by CrazyGentleman » Mon May 21, 2018 7:20 pm

daemon1 wrote:i didnt check UVs on static models
now i dont have time for that
Ah okay, would you be willing to take a look at it when you have time?

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CrazyGentleman

daemon1
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Re: Star Wars The Force Unleashed Wii Models

Post by daemon1 » Mon May 21, 2018 8:46 pm

...
Last edited by daemon1 on Tue May 22, 2018 5:02 pm, edited 1 time in total.

CrazyGentleman
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Re: Star Wars The Force Unleashed Wii Models

Post by CrazyGentleman » Mon May 21, 2018 9:46 pm

daemon1 wrote:...
I'm not sure if this program is different from the one you posted earlier in this thread, but this one seems to crash everytime I import the converted .obj into an 3D Modelling application.

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CrazyGentleman

daemon1
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Re: Star Wars The Force Unleashed Wii Models

Post by daemon1 » Tue May 22, 2018 5:38 am

this was corrected version for static objects
it works with correct UVs for all static objects i checked

CrazyGentleman
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Re: Star Wars The Force Unleashed Wii Models

Post by CrazyGentleman » Tue May 22, 2018 8:44 am

Sorry, was a mistake on my end. Thank you so much for taking the time to help me!

EDIT: Okay, the problem is still there for me, and it seems to show up for every .mdl with multiple meshes in them.

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CrazyGentleman

daemon1
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Re: Star Wars The Force Unleashed Wii Models

Post by daemon1 » Tue May 22, 2018 4:14 pm

it works good for all .mdl that i tried, including those with multiple meshes in them

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Re: Star Wars The Force Unleashed Wii Models

Post by daemon1 » Tue May 22, 2018 5:02 pm

wii tools updated in the post above, UVs fixed

viewtopic.php?p=134158#p134158

CrazyGentleman
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Re: Star Wars The Force Unleashed Wii Models

Post by CrazyGentleman » Mon Jul 09, 2018 7:37 pm

Hello Daemon,

I'm afraid I still have the same problem for quite some models. I believe they seem to be models with physics/skeletons/animations originally in them, such as (certain) vehicles and turrets. Would you be willing to take another look at it if you have time? Sorry to ask it again.

Image

Kind regards,

CrazyGentleman

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