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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Mon Mar 06, 2017 6:09 pm
by akderebur
A video tutorial would be great, looking forward to it.
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Mon Mar 06, 2017 6:15 pm
by daemon1
you can watch my other tutorials meanwhile

Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Wed Mar 08, 2017 7:59 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 5:26 am
by daemon1
https://www.youtube.com/watch?v=Q-BSLGHZZSs
Here's the first part of a tutorial. Its not a complete guide how to convert it, its a short version of a process how
actually I was researching it. What kind of steps it usually includes and so on.
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 9:54 am
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 3:48 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 4:46 pm
by daemon1
Wobble wrote:you should probably using something like, 010 Editor
No. All modern editors lack most essential features, including 010. They are not very usable and uncomfortable.
Wobble wrote:two tables. GEOMETRY_1 is in the 2nd table. some offsets work, some don't.
All offsets work. You're probably using the data incorrectly. Can you give the exact example of "not working" offset?
What do you mean by "tables"? There are lots of tables, which one do you mean?
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 7:53 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 9:33 pm
by daemon1
Wobble wrote:Ok, you asked for it.

No, I only asked for one offset, not the wall of data you typed.
Anyway, I see that you're doing it wrong. You are not using the table from the beginning of the file.
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Thu Mar 09, 2017 10:18 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Fri Mar 10, 2017 8:39 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Fri Mar 10, 2017 9:32 pm
by akderebur
Wobble wrote:No one has access to them, so what's the point?
I guess that question is directed towards me, right?
Actually I made this tool for luxox and myself. He contacted me saying that he managed to get the last of us ps4 files and that he was able to rip some meshes manually. So I thought of making a viewer/exporter to extract the meshes faster from the pak files, because finding each mesh data manually via hex editor is not practical. I decided that I might as well release the program on the off chance that some people also have these files and want to get the models.
Also "no one" is a bit of an overstatement. Clearly some people have access to the files, maybe even more people than you think

I don't think that every script/tool in this forum are used by thousands of people but there is surely a group of people who can use them and find them useful.
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Fri Mar 10, 2017 9:39 pm
by Wobble
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Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Fri Mar 10, 2017 9:54 pm
by daemon1
akderebur wrote:So I thought of making a viewer/exporter to extract the meshes faster from the pak files, because finding each mesh data manually via hex editor is not practical.
Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights?
Re: Last of Us Model Viewer/Extractor (PS4)
Posted: Fri Mar 10, 2017 10:01 pm
by akderebur
daemon1 wrote:Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights?
Yes, I found it really helpful. I am not that experienced with finding data in hex, so it gave me a general idea on how to proceed and find the offset tables.
Another video showing how to get the bone positions and weights would be much appreciated. If you have the time of course.