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The Last of Us Model/Animation Tools (PS4)

Post questions about game models here, or help out others!
cursore
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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by cursore » Fri Apr 03, 2020 7:40 pm

Awesome!

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by cursore » Sun Apr 12, 2020 1:01 pm

Hi, any news?

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by akderebur » Tue Apr 14, 2020 2:23 pm

cursore wrote:
Sun Apr 12, 2020 1:01 pm
Hi, any news?
I was busy with other stuff. I will update the tool, but don't know when. Probably soon though.

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by cursore » Wed Apr 15, 2020 2:00 pm

akderebur wrote:
Tue Apr 14, 2020 2:23 pm
cursore wrote:
Sun Apr 12, 2020 1:01 pm
Hi, any news?
I was busy with other stuff. I will update the tool, but don't know when. Probably soon though.
Don't worry, take your time. Thanks again for all the splendid work.

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by akderebur » Mon Jun 01, 2020 11:39 am

I was looking at TLOU animations lately. Still have work to do, but I got some basic stuff loaded.

Take hit

Image

Horse aim

Image

Also almost finished with the new character tool which will have automatic texture mapping. I am planning to release it soon.

Image

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by fil1969 » Mon Jun 01, 2020 12:09 pm

akderebur wrote:
Mon Jun 01, 2020 11:39 am
I was looking at TLOU animations lately. Still have work to do, but I got some basic stuff loaded.

Also almost finished with the new character tool which will have automatic texture mapping. I am planning to release it soon.
Awesome work as always

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by Highflex » Mon Jun 01, 2020 3:23 pm

Impressive work on the Animations!

I was wondering if you have any plans to release a template or format documentation regarding motions?

The reason i ask i assume the other naughty dog games such as Uncharted are probably almost identical so those could be loaded then too.

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by akderebur » Mon Jun 01, 2020 5:20 pm

Highflex wrote:
Mon Jun 01, 2020 3:23 pm
I was wondering if you have any plans to release a template or format documentation regarding motions?
I can do some kind of documentation I guess. Still I want to polish some stuff a bit more before releasing anything. It is still in a very early stage and have unknown stuff.

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by akderebur » Fri Jun 05, 2020 4:26 pm

UPDATE

- Animation tool (limited test version)
- New model tool
  • Texture mapping
  • Overall improvements
Read first post for details and downloads.

Image

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Re: The Last of Us Model/Animation Tools (PS4)

Post by cursore » Sun Jun 07, 2020 4:10 am

I'm testing the new viewer and it's working like a charme. Thank you :)

Edit: I noticed that opening this large .pak file causes a crash: "npc-ffly-kit-all-tstrm.pak" inside the "world-lab" archive, and it's 16 MB in size.

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Re: The Last of Us Model/Animation Tools (PS4)

Post by akderebur » Sun Jun 07, 2020 10:20 am

cursore wrote:
Sun Jun 07, 2020 4:10 am
I noticed that opening this large .pak file causes a crash
Thanks for reporting, it was a memory management issue. It should be fixed now. I have updated the link in the first post.

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Re: The Last of Us Model/Animation Tools (PS4)

Post by khovasapian » Fri Jun 12, 2020 12:40 pm

Great work on the animation tool. Any chance on extracting correct root positions - at the moment the characters just slide all over the place, and the root bone is instead being placed where the hips are. Maybe some extra bone node is missing which will correct root transforms? Thanks.

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Re: The Last of Us Model/Animation Tools (PS4)

Post by akderebur » Fri Jun 12, 2020 2:12 pm

khovasapian wrote:
Fri Jun 12, 2020 12:40 pm
at the moment the characters just slide all over the place, and the root bone is instead being placed where the hips are.
I haven't looked at the root motion at all. Translation keys might even be entirely wrong for some cases. Anyway I will get to root motion soon enough. Just finished all rotation types, will check translations and root motion next.

Just to remind, the animation tool is still very fresh. I even realized that I am skipping some bones completely after working on GoW :D I will update the tool frequently as I have some significant progress, but don't expect anything proper until 2-3 iterations.

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by Faithfullfaun » Sun Jun 21, 2020 6:59 pm

akderebur wrote:
Mon Mar 30, 2020 11:29 pm
RELEASE : Map Tool

Overview

Image

Part of map loaded in Blender

Image

Usage
- Load PAK : Loads a single pak file
- Load Folder : Loads all the pak files inside the selected folder
Note : Materials won't be shown in preview

- Export OBJs : Exports all the meshes in OBJ format with their respective mtl files for material mapping. Each pak will have a separate obj export.

Upon trying various importers I find Blender the best for importing OBJ. Still you are free to use whatever you want, most softwares should support OBJ.

Material mapping / Textures

Textures need to be in the same folder as OBJ files. By default models reference PNG files. You can edit mtl files to change them to DDS if you really need that. In any case make sure to use the updated tool for extracting textures : viewtopic.php?p=161585#p161585

Download : https://www.mediafire.com/file/4brogfya ... r.rar/file
Is this possible to do with you're Uncharted 1,2,3 tool?

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Re: The Last of Us Model Viewer/Extractor (PS4)

Post by akderebur » Sun Jun 21, 2020 7:41 pm

Faithfullfaun wrote:
Sun Jun 21, 2020 6:59 pm
Is this possible to do with you're Uncharted 1,2,3 tool?
No, but it shouldn't be too hard to add map support. My uncharted tools need a rewrite anyway, so I might as well add map support while doing that. I can't say when I will do it though. Too many things to do, but too little time :D

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