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The Last of Us Model/Animation Tools (PS4)

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episoder
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Re: The Last of Us Model/Animation Tools (PS4)

Post by episoder » Fri Jun 26, 2020 12:44 pm

what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.

if it's organized well and can be taken apart i'd also want the weed lab map. :D

akderebur
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Re: The Last of Us Model/Animation Tools (PS4)

Post by akderebur » Fri Jun 26, 2020 3:34 pm

UPDATE

Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)

Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)

Important Note
The exported animations will not look exactly as ingame in most cases. TLoU/Uncharted use physics animations frequently. Meaning for some clips there are physics simulations on top of keyframe animation. These are done using couple of constraints/limits defined in Havok, and some simulation values set in game scripting. Trying to reverse them is obviously not very reasonable :D

Model Tool Updates
- Lower quality LODs will be discarded
- Texture references fix

Riley is happy with the updates :D

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Skykila
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Re: The Last of Us Model/Animation Tools (PS4)

Post by Skykila » Sat Jun 27, 2020 9:07 am

akderebur wrote:
Fri Jun 26, 2020 3:34 pm
UPDATE

Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)

Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)
Great job! If it`s not a secret were you able to find animation code in the game or reversing it all by guessing?

akderebur
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Re: The Last of Us Model/Animation Tools (PS4)

Post by akderebur » Sat Jun 27, 2020 1:11 pm

Skykila wrote:
Sat Jun 27, 2020 9:07 am
were you able to find animation code in the game or reversing it all by guessing?
I didn't get it from the game. Don't know how to do that for ps4 stuff tbh. I would call it educated guessing :D, based on research and experience. Also got some hints from ps documentation.

episoder
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Re: The Last of Us Model/Animation Tools (PS4)

Post by episoder » Mon Jun 29, 2020 2:12 pm

is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.

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Re: The Last of Us Model/Animation Tools (PS4)

Post by connorukboy » Mon Jun 29, 2020 7:15 pm

episoder wrote:
Mon Jun 29, 2020 2:12 pm
is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie

episoder
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Re: The Last of Us Model/Animation Tools (PS4)

Post by episoder » Tue Jun 30, 2020 12:32 am

connorukboy wrote:
Mon Jun 29, 2020 7:15 pm
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.

(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)

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Re: The Last of Us Model/Animation Tools (PS4)

Post by connorukboy » Tue Jun 30, 2020 3:21 am

episoder wrote:
Tue Jun 30, 2020 12:32 am
connorukboy wrote:
Mon Jun 29, 2020 7:15 pm
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.

(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)

when a tools out im sure ill get what i want :) bro

Jan666
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Re: The Last of Us Model/Animation Tools (PS4)

Post by Jan666 » Sat Jul 25, 2020 8:05 pm

Hello, can you continue the work on the animation tool to get all animation, please :D

adminahmed321
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Re: The Last of Us Model/Animation Tools (PS4)

Post by adminahmed321 » Mon Jul 27, 2020 12:36 pm

Problem exporting animation.
There is any way to export animation of complete model?
Because the tool load only one .nux file, the character is not complete(miss hair,eye....)

Jan666
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Re: The Last of Us Model/Animation Tools (PS4)

Post by Jan666 » Mon Jul 27, 2020 10:25 pm

you can complete the model in a 3d Modeling Programm like Blender. Bind the Parts to one skel. In an engine like Unity you just need the skel of the animation to use it on the player.

adminahmed321
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Re: The Last of Us Model/Animation Tools (PS4)

Post by adminahmed321 » Tue Jul 28, 2020 9:02 am

How can i export only the animation with noesis?
I need to apply the animation to the complete 3d model in blender.

Jan666
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Re: The Last of Us Model/Animation Tools (PS4)

Post by Jan666 » Tue Jul 28, 2020 10:37 pm

you export it in noesis also at additional animation output as bvh file or dae or fbx.
i cant see in blender the bones of the skel just points (seems like motion capture points), when i import it in maya the bones have confused postions, is their a way to see the skel (Bones, Joints) like in noesis in blender or in maya?

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Re: The Last of Us Model/Animation Tools (PS4)

Post by adminahmed321 » Sat Aug 01, 2020 2:53 pm

There is any way to create only 1 .nux file that include all the .pak file loaded in the TLOUViewer?

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