Usage: Re5Anims <LMT name> <MOD name>
Or you can just drop LMT file onto the tool. If you do that, or use only 1 parameter, it will search for file named model.mod for a model. Incorrect model will produce broken animations.
To attach animations to model, it must have bones named like bone0, bone1, etc. I used latest NOESIS export to FBX. You must create IK constraints connecting right toe to "atarget1" bone, left toe to "atarget2", with chain length 3, both position and rotation. So IK chain includes: toe, heel, knee. No idea how its done in maya or max, but hopefully the same as in blender.
Consider it a test tool, because not optimized, just interpolates all keys to all frames (which leads to bigger files), also many things are not supported:
- no scale. Some animations use scales, maybe muscle work, some monster fx, etc
- only one type of IK (legs). Some anims have hands IK, these will NOT work correctly, but I've only seen this is static poses
- no tag bones exported. These are for weapons or some other purposes.
I was also thinking about an option to export all motions as separate files. Let me know if will be useful.
Videos: https://youtu.be/EhQ-6RW3sj0 https://youtu.be/X4tXTpJacXk https://youtu.be/J9VyHnQ0crw https://youtu.be/te2Vvbex_hw https://youtu.be/YZio9sT7CTc https://youtu.be/WcU4mTFugKM

