Post questions about game models here, or help out others!
- Posts: 2
- Joined: Mon Feb 11, 2019 6:24 am
- Has thanked: 2 times
Are you unpacking with Fino's Dunia unpacker
? It should have a more complete filelist that'll name the unknown files correctly.
I was not, I was using the fcp_unpack.exe from this thread. What is this tool used for then?
Thank you though! I've used Fino's unpacker and have been checking out some models in blender.
On the dialog, it seems they are in .dsc and .ai.rml files which I've not found much info into opening/converting. Is anyone familiar with how one would get these sound/voice files?
- Posts: 52
- Joined: Sat Mar 18, 2006 5:29 pm
- Has thanked: 13 times
- Been thanked: 1 time
On one hand there's the tool to unpack. Both tools unpack fine, but they also need a list of filenames to make sense of the data inside the archive. Fino's tool release comes with a more complete filelist out of the box.
I think voice/sound files should actually be in soundbinary/ , in *.spk and *.sbao files. 'm not into asset modding much, but that's the common place.